mirror of
git://projects.qi-hardware.com/sie-ceimtun.git
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237 lines
7.0 KiB
Plaintext
237 lines
7.0 KiB
Plaintext
#VRML V2.0 utf8
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#Exported from Wings 3D 0.99.02
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DEF cube8_copy10 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF pins Material {
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diffuseColor 0.800000 0.800000 0.800000
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emissiveColor 0.800000 0.800000 0.800000
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specularColor 0.800000 0.800000 0.800000
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ambientIntensity 0.800000
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.691000 -0.970000 0.157500,
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-0.691000 -0.450000 0.157500,
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-0.491000 -0.450000 0.157500,
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-0.491000 -0.970000 0.157500,
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-0.691000 -0.970000 0.00000e+0,
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-0.691000 -0.514000 0.00000e+0,
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-0.491000 -0.514000 0.00000e+0,
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-0.491000 -0.970000 0.00000e+0 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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-0.577350 -0.577350 0.577350,
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-0.667098 0.618023 0.415965,
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0.667098 0.618023 0.415965,
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0.577350 -0.577350 0.577350,
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-0.577350 -0.577350 -0.577350,
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-0.516197 0.478223 -0.710523,
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0.516197 0.478223 -0.710523,
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0.577350 -0.577350 -0.577350 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF cube8_copy9 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE pins
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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0.491000 -0.970000 0.157500,
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0.491000 -0.450000 0.157500,
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0.691000 -0.450000 0.157500,
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0.691000 -0.970000 0.157500,
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0.491000 -0.970000 0.00000e+0,
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0.491000 -0.514000 0.00000e+0,
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0.691000 -0.514000 0.00000e+0,
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0.691000 -0.970000 0.00000e+0 ] }
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coordIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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-0.577350 -0.577350 0.577350,
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-0.667098 0.618023 0.415965,
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0.667098 0.618023 0.415965,
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0.577350 -0.577350 0.577350,
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-0.577350 -0.577350 -0.577350,
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-0.516197 0.478223 -0.710523,
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0.516197 0.478223 -0.710523,
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0.577350 -0.577350 -0.577350 ] }
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normalIndex [
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0, 1, 5, 4, -1,
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0, 3, 2, 1, -1,
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0, 4, 7, 3, -1,
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1, 2, 6, 5, -1,
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2, 3, 7, 6, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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DEF cube8 Transform {
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children [
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Shape {
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appearance Appearance {
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material USE pins
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-1.00000e-1 -0.970000 0.157500,
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-0.250000 0.700000 0.157500,
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0.250000 0.700000 0.157500,
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1.00000e-1 -0.970000 0.157500,
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-1.00000e-1 -0.970000 0.00000e+0,
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-0.250000 0.700000 0.00000e+0,
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0.250000 0.700000 0.00000e+0,
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1.00000e-1 -0.970000 0.00000e+0,
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-1.00000e-1 -0.135000 0.157500,
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1.00000e-1 -0.135000 0.157500,
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-1.00000e-1 -0.135000 0.00000e+0,
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1.00000e-1 -0.135000 0.00000e+0,
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-0.354000 -0.135000 0.00000e+0,
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-0.354000 -0.135000 0.157500,
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-0.354000 0.600000 0.157500,
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-0.354000 0.600000 0.00000e+0,
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0.354000 -0.135000 0.157500,
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0.354000 -0.135000 0.00000e+0,
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0.354000 0.600000 0.00000e+0,
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0.354000 0.600000 0.157500 ] }
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coordIndex [
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0, 3, 9, 8, -1,
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0, 4, 7, 3, -1,
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0, 8, 10, 4, -1,
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1, 2, 6, 5, -1,
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1, 5, 15, 14, -1,
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1, 14, 13, 8, 9, 16, 19, 2, -1,
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2, 19, 18, 6, -1,
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3, 7, 11, 9, -1,
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4, 10, 11, 7, -1,
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5, 6, 18, 17, 11, 10, 12, 15, -1,
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8, 13, 12, 10, -1,
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9, 11, 17, 16, -1,
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12, 13, 14, 15, -1,
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16, 17, 18, 19, -1 ]
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normal Normal { vector [
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-0.577350 -0.577350 0.577350,
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-0.328873 0.816518 0.474490,
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0.328873 0.816518 0.474490,
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0.577350 -0.577350 0.577350,
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-0.577350 -0.577350 -0.577350,
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-0.328873 0.816518 -0.474490,
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0.328873 0.816518 -0.474490,
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0.577350 -0.577350 -0.577350,
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-0.408248 -0.408248 0.816497,
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0.408248 -0.408248 0.816497,
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-0.408248 -0.408248 -0.816497,
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0.408248 -0.408248 -0.816497,
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-0.577350 -0.577350 -0.577350,
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-0.577350 -0.577350 0.577350,
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-0.808425 0.344183 0.477480,
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-0.808425 0.344183 -0.477480,
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0.577350 -0.577350 0.577350,
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0.577350 -0.577350 -0.577350,
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0.808425 0.344183 -0.477480,
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0.808425 0.344183 0.477480 ] }
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normalIndex [
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0, 3, 9, 8, -1,
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0, 4, 7, 3, -1,
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0, 8, 10, 4, -1,
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1, 2, 6, 5, -1,
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1, 5, 15, 14, -1,
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1, 14, 13, 8, 9, 16, 19, 2, -1,
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2, 19, 18, 6, -1,
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3, 7, 11, 9, -1,
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4, 10, 11, 7, -1,
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5, 6, 18, 17, 11, 10, 12, 15, -1,
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8, 13, 12, 10, -1,
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9, 11, 17, 16, -1,
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12, 13, 14, 15, -1,
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16, 17, 18, 19, -1 ]
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}
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}
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]
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}
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DEF cube1 Transform {
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children [
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Shape {
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appearance Appearance {
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material DEF body Material {
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diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0
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emissiveColor 1.00000 1.00000 1.00000
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specularColor 0.00000e+0 0.00000e+0 0.00000e+0
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ambientIntensity 0.00000e+0
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transparency 0.00000e+0
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shininess 1.00000
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}
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}
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geometry IndexedFaceSet {
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normalPerVertex TRUE
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coord Coordinate { point [
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-0.910000 -0.514000 5.00000e-3,
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-0.910000 0.512000 5.00000e-3,
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0.910000 0.512000 5.00000e-3,
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0.910000 -0.514000 5.00000e-3,
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-0.725000 0.414350 0.630000,
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-0.725000 -0.416350 0.630000,
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0.725000 -0.416350 0.630000,
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0.725000 0.414350 0.630000 ] }
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coordIndex [
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0, 1, 2, 3, -1,
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0, 3, 6, 5, -1,
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0, 5, 4, 1, -1,
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1, 4, 7, 2, -1,
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2, 7, 6, 3, -1,
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4, 5, 6, 7, -1 ]
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normal Normal { vector [
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-0.644829 -0.664424 -0.377806,
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-0.644829 0.664424 -0.377806,
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0.644829 0.664424 -0.377806,
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0.644829 -0.664424 -0.377806,
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-0.481609 0.496244 0.722354,
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-0.481609 -0.496244 0.722354,
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0.481609 -0.496244 0.722354,
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0.481609 0.496244 0.722354 ] }
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normalIndex [
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0, 1, 2, 3, -1,
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0, 3, 6, 5, -1,
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0, 5, 4, 1, -1,
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1, 4, 7, 2, -1,
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2, 7, 6, 3, -1,
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4, 5, 6, 7, -1 ]
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}
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}
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]
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}
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