1
0
mirror of git://projects.qi-hardware.com/sie-ceimtun.git synced 2024-12-13 20:52:29 +02:00
sie-ceimtun/KiCad/walter/smd_cap/c_tant_B.wrl
2010-09-25 17:46:24 -05:00

329 lines
10 KiB
Plaintext

#VRML V2.0 utf8
#Exported from Wings 3D 0.99.02
DEF cube2_copy3 Transform {
children [
Shape {
appearance Appearance {
material DEF pins Material {
diffuseColor 0.700000 0.700000 0.700000
emissiveColor 0.700000 0.700000 0.700000
specularColor 0.700000 0.700000 0.700000
ambientIntensity 0.700000
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-0.690000 0.415000 0.295000,
-0.690000 -0.415000 0.295000,
-0.720000 -0.415000 0.295000,
-0.720000 0.415000 0.295000,
-0.690000 0.415000 3.00000e-2,
-0.690000 -0.415000 3.00000e-2,
-0.720000 -0.415000 3.00000e-2,
-0.720000 0.415000 3.00000e-2,
-0.690000 -0.415000 0.325000,
-0.690000 0.415000 0.325000,
-0.720000 0.415000 0.325000,
-0.720000 -0.415000 0.325000,
-0.590000 -0.415000 0.295000,
-0.590000 0.415000 0.295000,
-0.590000 0.415000 0.325000,
-0.590000 -0.415000 0.325000,
-0.690000 0.415000 2.77556e-17,
-0.690000 -0.415000 2.77556e-17,
-0.720000 -0.415000 2.77556e-17,
-0.720000 0.415000 2.77556e-17,
-0.410000 -0.415000 2.77556e-17,
-0.410000 0.415000 2.77556e-17,
-0.410000 0.415000 3.00000e-2,
-0.410000 -0.415000 3.00000e-2 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 10, 9, -1,
0, 4, 7, 3, -1,
0, 9, 14, 13, -1,
0, 13, 12, 1, -1,
1, 2, 6, 5, -1,
1, 8, 11, 2, -1,
1, 12, 15, 8, -1,
2, 3, 7, 6, -1,
2, 11, 10, 3, -1,
4, 5, 23, 22, -1,
4, 16, 19, 7, -1,
4, 22, 21, 16, -1,
5, 6, 18, 17, -1,
5, 17, 20, 23, -1,
6, 7, 19, 18, -1,
8, 9, 10, 11, -1,
8, 15, 14, 9, -1,
12, 13, 14, 15, -1,
16, 17, 18, 19, -1,
16, 21, 20, 17, -1,
20, 21, 22, 23, -1 ]
normal Normal { vector [
0.301511 0.904534 -0.301511,
0.301511 -0.904534 -0.301511,
-0.707107 -0.707107 0.00000e+0,
-0.707107 0.707107 0.00000e+0,
0.301511 0.904534 0.301511,
0.301511 -0.904534 0.301511,
-0.707107 -0.707107 0.00000e+0,
-0.707107 0.707107 0.00000e+0,
0.00000e+0 -0.707107 0.707107,
0.00000e+0 0.707107 0.707107,
-0.577350 0.577350 0.577350,
-0.577350 -0.577350 0.577350,
0.577350 -0.577350 -0.577350,
0.577350 0.577350 -0.577350,
0.577350 0.577350 0.577350,
0.577350 -0.577350 0.577350,
7.30140e-17 0.707107 -0.707107,
-7.30140e-17 -0.707107 -0.707107,
-0.577350 -0.577350 -0.577350,
-0.577350 0.577350 -0.577350,
0.577350 -0.577350 -0.577350,
0.577350 0.577350 -0.577350,
0.577350 0.577350 0.577350,
0.577350 -0.577350 0.577350 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 10, 9, -1,
0, 4, 7, 3, -1,
0, 9, 14, 13, -1,
0, 13, 12, 1, -1,
1, 2, 6, 5, -1,
1, 8, 11, 2, -1,
1, 12, 15, 8, -1,
2, 3, 7, 6, -1,
2, 11, 10, 3, -1,
4, 5, 23, 22, -1,
4, 16, 19, 7, -1,
4, 22, 21, 16, -1,
5, 6, 18, 17, -1,
5, 17, 20, 23, -1,
6, 7, 19, 18, -1,
8, 9, 10, 11, -1,
8, 15, 14, 9, -1,
12, 13, 14, 15, -1,
16, 17, 18, 19, -1,
16, 21, 20, 17, -1,
20, 21, 22, 23, -1 ]
}
}
]
}
DEF cube2 Transform {
children [
Shape {
appearance Appearance {
material USE pins
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
0.690000 -0.435000 0.295000,
0.690000 0.435000 0.295000,
0.720000 0.435000 0.295000,
0.720000 -0.435000 0.295000,
0.690000 -0.435000 3.00000e-2,
0.690000 0.435000 3.00000e-2,
0.720000 0.435000 3.00000e-2,
0.720000 -0.435000 3.00000e-2,
0.690000 0.435000 0.325000,
0.690000 -0.435000 0.325000,
0.720000 -0.435000 0.325000,
0.720000 0.435000 0.325000,
0.590000 0.435000 0.295000,
0.590000 -0.435000 0.295000,
0.590000 -0.435000 0.325000,
0.590000 0.435000 0.325000,
0.690000 -0.435000 2.77556e-17,
0.690000 0.435000 2.77556e-17,
0.720000 0.435000 2.77556e-17,
0.720000 -0.435000 2.77556e-17,
0.410000 0.435000 2.77556e-17,
0.410000 -0.435000 2.77556e-17,
0.410000 -0.435000 3.00000e-2,
0.410000 0.435000 3.00000e-2 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 10, 9, -1,
0, 4, 7, 3, -1,
0, 9, 14, 13, -1,
0, 13, 12, 1, -1,
1, 2, 6, 5, -1,
1, 8, 11, 2, -1,
1, 12, 15, 8, -1,
2, 3, 7, 6, -1,
2, 11, 10, 3, -1,
4, 5, 23, 22, -1,
4, 16, 19, 7, -1,
4, 22, 21, 16, -1,
5, 6, 18, 17, -1,
5, 17, 20, 23, -1,
6, 7, 19, 18, -1,
8, 9, 10, 11, -1,
8, 15, 14, 9, -1,
12, 13, 14, 15, -1,
16, 17, 18, 19, -1,
16, 21, 20, 17, -1,
20, 21, 22, 23, -1 ]
normal Normal { vector [
-0.301511 -0.904534 -0.301511,
-0.301511 0.904534 -0.301511,
0.707107 0.707107 0.00000e+0,
0.707107 -0.707107 0.00000e+0,
-0.301511 -0.904534 0.301511,
-0.301511 0.904534 0.301511,
0.707107 0.707107 0.00000e+0,
0.707107 -0.707107 0.00000e+0,
0.00000e+0 0.707107 0.707107,
0.00000e+0 -0.707107 0.707107,
0.577350 -0.577350 0.577350,
0.577350 0.577350 0.577350,
-0.577350 0.577350 -0.577350,
-0.577350 -0.577350 -0.577350,
-0.577350 -0.577350 0.577350,
-0.577350 0.577350 0.577350,
0.00000e+0 -0.707107 -0.707107,
0.00000e+0 0.707107 -0.707107,
0.577350 0.577350 -0.577350,
0.577350 -0.577350 -0.577350,
-0.577350 0.577350 -0.577350,
-0.577350 -0.577350 -0.577350,
-0.577350 -0.577350 0.577350,
-0.577350 0.577350 0.577350 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 10, 9, -1,
0, 4, 7, 3, -1,
0, 9, 14, 13, -1,
0, 13, 12, 1, -1,
1, 2, 6, 5, -1,
1, 8, 11, 2, -1,
1, 12, 15, 8, -1,
2, 3, 7, 6, -1,
2, 11, 10, 3, -1,
4, 5, 23, 22, -1,
4, 16, 19, 7, -1,
4, 22, 21, 16, -1,
5, 6, 18, 17, -1,
5, 17, 20, 23, -1,
6, 7, 19, 18, -1,
8, 9, 10, 11, -1,
8, 15, 14, 9, -1,
12, 13, 14, 15, -1,
16, 17, 18, 19, -1,
16, 21, 20, 17, -1,
20, 21, 22, 23, -1 ]
}
}
]
}
DEF cube1 Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 0.900000 0.900000 0.00000e+0
emissiveColor 0.900000 0.900000 0.00000e+0
specularColor 0.900000 0.900000 0.00000e+0
ambientIntensity 0.600000
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-0.690000 -0.550000 0.310000,
-0.690000 0.550000 0.310000,
0.690000 0.550000 0.310000,
0.690000 -0.550000 0.310000,
-0.624000 -0.495000 3.00000e-2,
-0.624000 0.495000 3.00000e-2,
0.624000 0.495000 3.00000e-2,
0.624000 -0.495000 3.00000e-2,
-0.591000 0.467500 0.620000,
-0.591000 -0.467500 0.620000,
0.422282 -0.467500 0.635446,
0.422282 0.467500 0.635446,
0.613162 -0.502250 0.496027,
0.613162 0.502250 0.496027 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 12, 10, 9, -1,
0, 4, 7, 3, -1,
0, 9, 8, 1, -1,
1, 2, 6, 5, -1,
1, 8, 11, 13, 2, -1,
2, 3, 7, 6, -1,
2, 13, 12, 3, -1,
4, 5, 6, 7, -1,
8, 9, 10, 11, -1 ]
normal Normal { vector [
-0.702258 -0.710271 4.84584e-2,
-0.702258 0.710271 4.84584e-2,
0.695216 0.714645 7.71867e-2,
0.695216 -0.714645 7.71867e-2,
-0.490804 -0.494799 -0.717137,
-0.490804 0.494799 -0.717137,
0.490804 0.494799 -0.717137,
0.490804 -0.494799 -0.717137,
-0.467678 0.467111 0.750390,
-0.467678 -0.467111 0.750390,
0.244379 -0.412664 0.877489,
0.244379 0.412664 0.877489,
0.657114 -0.420484 0.625615,
0.657114 0.420484 0.625615 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 12, 10, 9, -1,
0, 4, 7, 3, -1,
0, 9, 8, 1, -1,
1, 2, 6, 5, -1,
1, 8, 11, 13, 2, -1,
2, 3, 7, 6, -1,
2, 13, 12, 3, -1,
4, 5, 6, 7, -1,
8, 9, 10, 11, -1 ]
}
},
Shape {
appearance Appearance {
material DEF mark Material {
diffuseColor 0.900000 0.700000 0.00000e+0
emissiveColor 0.900000 0.700000 0.00000e+0
specularColor 0.900000 0.700000 0.00000e+0
ambientIntensity 0.533333
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
0.422282 -0.467500 0.635446,
0.422282 0.467500 0.635446,
0.613162 -0.502250 0.496027,
0.613162 0.502250 0.496027 ] }
coordIndex [
0, 2, 3, 1, -1 ]
normal Normal { vector [
0.244379 -0.412664 0.877489,
0.244379 0.412664 0.877489,
0.657114 -0.420484 0.625615,
0.657114 0.420484 0.625615 ] }
normalIndex [
0, 2, 3, 1, -1 ]
}
}
]
}