29 lines
600 B
C++
29 lines
600 B
C++
#ifndef RemoteClient_included
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#define RemoteClient_included
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#include "TCP_Client.h"
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#include <netinet/in.h>
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// RemoteClient is a client that has connected from another machine.
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// Typically, a RemoteClient will be another machine's fam, but it
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// doesn't have to be.
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//
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// RemoteClient is not implemented yet; when it is, it should do
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// authentication at startup and again when new requests are
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// received.
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class RemoteClient : public TCP_Client {
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public:
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RemoteClient(int fd, in_addr host);
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~RemoteClient();
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private:
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in_addr host;
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};
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#endif /* !RemoteClient_included */
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