mirror of
https://github.com/artizirk/wdisplays.git
synced 2024-11-22 08:50:59 +02:00
Use mipmaps for texture scaling
This commit is contained in:
parent
b2c8f77be6
commit
2a896eae5f
@ -239,7 +239,8 @@ void wd_gl_render(struct wd_gl_data *res, struct wd_render_data *info,
|
|||||||
res->textures + res->texture_count);
|
res->textures + res->texture_count);
|
||||||
for (int i = res->texture_count; i < head_count; i++) {
|
for (int i = res->texture_count; i < head_count; i++) {
|
||||||
glBindTexture(GL_TEXTURE_2D, res->textures[i]);
|
glBindTexture(GL_TEXTURE_2D, res->textures[i]);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||||
|
GL_LINEAR_MIPMAP_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
@ -304,6 +305,7 @@ void wd_gl_render(struct wd_gl_data *res, struct wd_render_data *info,
|
|||||||
head->tex_width, head->tex_height,
|
head->tex_width, head->tex_height,
|
||||||
0, GL_RGBA, GL_UNSIGNED_BYTE, head->pixels);
|
0, GL_RGBA, GL_UNSIGNED_BYTE, head->pixels);
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
|
||||||
|
glGenerateMipmap(GL_TEXTURE_2D);
|
||||||
}
|
}
|
||||||
glUniformMatrix4fv(res->texture_color_transform_uniform, 1, GL_FALSE,
|
glUniformMatrix4fv(res->texture_color_transform_uniform, 1, GL_FALSE,
|
||||||
head->swap_rgb ? TRANSFORM_RGB : TRANSFORM_BGR);
|
head->swap_rgb ? TRANSFORM_RGB : TRANSFORM_BGR);
|
||||||
|
Loading…
Reference in New Issue
Block a user