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ben-blinkenlights/ubb-vga/ccube.c

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/*
* ccube.c - Color mapper based on color cube model
*
* Written 2011 by Werner Almesberger
* Copyright 2011 Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stdint.h>
#include "ubb-vga.h"
#define W_RGB (256*0.5)
#define W_Y (256*0.25)
#define W_0 (256*0.125)
static struct col {
uint8_t r, g, b;
} col[16];
uint8_t ccube_map(uint8_t r, uint8_t g, uint8_t b)
{
unsigned best = 0;
int best_i = 0;
unsigned d;
int i;
for (i = 0; i != 16; i++) {
d = (r-col[i].r)*(r-col[i].r)+
(g-col[i].g)*(g-col[i].g)+
(b-col[i].b)*(b-col[i].b);
if (!i || d < best) {
best = d;
best_i = i;
}
}
return best_i;
}
void ccube_init(void)
{
int i;
for (i = 0; i != 16; i++) {
col[i].r = W_0+(i & R_VAL ? W_RGB : 0)+(i & Y_VAL ? W_Y : 0);
col[i].g = W_0+(i & G_VAL ? W_RGB : 0)+(i & Y_VAL ? W_Y : 0);
col[i].b = W_0+(i & B_VAL ? W_RGB : 0)+(i & Y_VAL ? W_Y : 0);
}
}