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ubb-la/gui.c: experimental GUI code (WIP)
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179
ubb-la/gui.c
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179
ubb-la/gui.c
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/*
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* gui.c - Graphical output for ubb-la
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*
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* Written 2013 by Werner Almesberger
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* Copyright 2013 Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "SDL_gfxPrimitives.h"
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#include "gui.h"
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#define XRES 320 /* canvas width */
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#define YRES 240 /* canvas height */
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#define LEVEL_RGBA 0xffff00ff
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#define BOUNCE_RGBA 0xff8080ff
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#define CH_XOFF 30
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#define CH_YOFF 30
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#define CH_SKIP 16
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#define CH_HEIGHT 8
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#define MAX_ZOOM 8
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static SDL_Surface *surf;
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void gui_init(void)
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{
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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fprintf(stderr, "SDL_init: %s\n", SDL_GetError());
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exit(1);
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}
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atexit(SDL_Quit);
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surf = SDL_SetVideoMode(XRES, YRES, 0, SDL_SWSURFACE);
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if (!surf) {
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fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
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exit(1);
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}
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}
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static void clear(void)
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{
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SDL_LockSurface(surf);
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SDL_FillRect(surf, NULL, SDL_MapRGB(surf->format, 0, 0, 0));
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}
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static inline int ch_y(int ch, int v)
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{
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return CH_YOFF+CH_SKIP*ch+(v ? 0 : CH_HEIGHT);
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}
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static void bounce(int x, int ch)
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{
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vlineColor(surf, x, ch_y(ch, 0), ch_y(ch, 1), BOUNCE_RGBA);
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}
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static void change(int x, int ch)
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{
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vlineColor(surf, x, ch_y(ch, 0), ch_y(ch, 1), LEVEL_RGBA);
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}
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static void level(int x, int ch, int v)
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{
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pixelColor(surf, x, ch_y(ch, v), LEVEL_RGBA);
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}
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static void show_buffer(const uint8_t *buf, int skip, int nibbles,
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int x0, int x1)
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{
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double f = (nibbles-skip)/(x1-x0+1.0);
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int x;
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int i = skip-1, n, j;
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int changes[4], last[4] = { -1, -1, -1, -1}, next[4];
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uint8_t v, bit;
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for (x = x0; x != x1+1; x++) {
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n = (x-x0)*f+skip;
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if (i == n) {
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for (j = 0; j != 4; j++)
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level(x, j, last[j]);
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continue;
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}
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for (j = 0; j != 4; j++) {
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next[j] = last[j];
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changes[j] = 0;
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}
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while (i != n) {
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i++;
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v = (buf[i >> 1] >> 4*(~i & 1)) & 0xf;
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for (j = 0; j != 4; j++) {
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bit = (v >> j) & 1;
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if (bit != next[j]) {
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changes[j]++;
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next[j] = bit;
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}
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}
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}
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for (j = 0; j != 4; j++) {
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if (changes[j] > 1)
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bounce(x, j);
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else if (!changes[j] || last[j] == -1)
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level(x, j, next[j]);
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else
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change(x, j);
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last[j] = next[j];
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}
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}
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}
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static void update(void)
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{
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SDL_UnlockSurface(surf);
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SDL_UpdateRect(surf, 0, 0, 0, 0);
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}
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void gui(const uint8_t *buf, int skip, int nibbles)
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{
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SDL_Event event;
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int zoom = 0;
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int m, w;
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while (1) {
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m = (nibbles-skip) >> 1;
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w = (nibbles-skip) >> zoom;
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clear();
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show_buffer(buf, m-(w >> 1), m+(w >> 1), CH_XOFF, XRES-1);
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update();
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do {
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SDL_WaitEvent(&event);
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switch (event.type) {
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_UP:
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if (zoom < MAX_ZOOM)
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zoom++;
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break;
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case SDLK_DOWN:
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if (zoom)
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zoom--;
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break;
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case SDLK_RETURN:
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case SDLK_q:
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return;
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default:
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printf("%x\n", event.key.keysym.sym);
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continue;
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}
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break;
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case SDL_QUIT:
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return;
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default:
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continue;
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}
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}
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while (0);
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}
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}
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23
ubb-la/gui.h
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23
ubb-la/gui.h
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@ -0,0 +1,23 @@
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/*
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* gui.h - Graphical output for ubb-la
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*
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* Written 2013 by Werner Almesberger
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* Copyright 2013 Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#ifndef GUI_H
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#define GUI_H
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#include <stdint.h>
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void gui_init(void);
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void gui(const uint8_t *buf, int skip, int nibbles);
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#endif /* !GUI_H */
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