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83 lines
1.6 KiB
POVRay
83 lines
1.6 KiB
POVRay
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#include "colors.inc"
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#include "NAME.inc"
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/*
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* POV-Ray defaults to a "camera" coordinate system that can be confusing.
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* We use a traditional mathematical/engineering view, with a view from
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* X-/Y-/Z+ into the X/Y plane.
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*/
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camera {
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location <-30, -80, 40>
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look_at <20, 20, 0>
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sky z
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right -4/3*x
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}
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background { color White }
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light_source {
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<-200, -300, 200>
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color White
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}
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light_source {
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<100, -500, -50>
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color White
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}
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/*
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* Mark the coordinate axes:
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* - a red unit sphere at the center
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* - three green spheres at x = 10*i
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* - two blue spheres at y = 10*i
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* - one yellow sphere at z = 10
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*/
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sphere { < 0, 0, 0>, 1 pigment { color Red } }
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sphere { <10, 0, 0>, 1 pigment { color Green } }
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sphere { <20, 0, 0>, 1 pigment { color Green } }
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sphere { <30, 0, 0>, 1 pigment { color Green } }
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sphere { < 0, 10, 0>, 1 pigment { color Blue } }
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sphere { < 0, 20, 0>, 1 pigment { color Blue } }
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sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
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#declare Finish = finish {
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brilliance 2
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phong 0.8
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phong_size 100
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metallic
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ambient 0.2
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}
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object {
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Part_NAME
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pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
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finish { Finish }
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rotate <0, 0, 30>
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}
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object {
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Part_NAME
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pigment { rgbf <1, 0.8, 0.8, 0.2> }
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finish { Finish }
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translate <0, 0, 25>
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rotate <0, 20, 80>
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}
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object {
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Part_NAME
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pigment { rgbf <0.8, 1, 1, 0.2> }
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finish { Finish }
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rotate <180, 0, 0>
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translate <0, 0, 13>
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rotate <0, 10, -140>
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translate <60, 0, 0>
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}
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object {
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box { <-50, -50, -0.1> <0, 0, 0.1> }
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pigment { rgb <1, 0.5, 0.5> }
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finish { ambient rgb <1, 0, 0> }
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}
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