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Infrastructure for generating POV-Ray output (not useful yet)
- solidify/Makefile: added solid.o - solidify/solid.h, solidify.c (height_field, povray): output the part as the intersection of two height fields - solidify/solidify.c (main): generate POV-Ray output if stdout is redirected - solidify/Makefile (run, pov, disp): targets to run a test setup, render it, and display the result - solidify/main.pov: simple scene showing the test part
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@ -12,7 +12,8 @@
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SHELL = /bin/bash
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SHELL = /bin/bash
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OBJS = array.o face.o histo.o level.o overlap.o solidify.o style.o util.o
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OBJS = array.o face.o histo.o level.o overlap.o solid.o solidify.o style.o \
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util.o
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CFLAGS_WARN = -Wall -Wshadow -Wmissing-prototypes \
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CFLAGS_WARN = -Wall -Wshadow -Wmissing-prototypes \
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-Wmissing-declarations -Wno-format-zero-length
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-Wmissing-declarations -Wno-format-zero-length
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@ -50,6 +51,25 @@ clean:
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spotless: clean
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spotless: clean
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rm -f solidify
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rm -f solidify
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# ----- Experimental execution ------------------------------------------------
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PRJ=http://projects.qi-hardware.com/index.php/p/ben-scans/source/tree/master
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DIR=$(PRJ)/data/csv
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FACE_A=$(DIR)/ben-batcvr-outside-100um.txt.bz2
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FACE_B=$(DIR)/ben-batcvr-inside-100um.txt.bz2
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D=1.16
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.PHONY: run pov disp
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run: solidify
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./solidify $(FACE_A) $(FACE_B) $(D) >batcvr.inc
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pov:
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povray +A -W1280 -H1024 main.pov
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disp:
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display main.png
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# ----- Dependencies ----------------------------------------------------------
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# ----- Dependencies ----------------------------------------------------------
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# compile and generate dependencies, from fped, based on
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# compile and generate dependencies, from fped, based on
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27
solidify/main.pov
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27
solidify/main.pov
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@ -0,0 +1,27 @@
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#include "colors.inc"
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#include "batcvr.inc"
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camera {
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location < 2, 2, 3>
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look_at < 0, 0, 0>
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right -4/3*x
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sky x
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}
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background { color White }
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light_source {
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< 4, 7, 4>
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color White
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}
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union {
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Part
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pigment { rgb <0.9, 0.9, 0.9> }
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finish {
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brilliance 2
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phong 0.8
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phong_size 100
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metallic
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}
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}
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71
solidify/solid.c
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71
solidify/solid.c
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/*
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* solid.c - Data structure and handling of a solid made of two opposing faces
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*
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* Written 2010 by Werner Almesberger
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* Copyright 2010 by Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "face.h"
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#include "solid.h"
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static void height_field(const char *name, const struct face *f,
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const struct matrix *m)
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{
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FILE *file;
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int x, y;
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int z;
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uint16_t g;
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uint8_t v[2];
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file = fopen(name, "w");
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if (!file) {
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perror(name);
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exit(1);
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}
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fprintf(file, "P5\n%d %d\n65535\n", f->sx, f->sy);
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for (y = 0; y != f->sy; y++)
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for (x = 0; x != f->sx; x++) {
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z = get(f->a, x+f->a->min_x, y+f->a->min_y);
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g = z == UNDEF ? 0 :
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65535*(z-f->a->min_z)/(f->a->max_z-f->a->min_z);
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v[0] = g >> 8;
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v[1] = g;
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fwrite(v, 2, 1, file);
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}
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fclose(file);
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}
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void povray(const struct solid *s)
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{
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struct matrix m;
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m.a[0][0] = m.a[1][1] = 1;
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m.a[0][1] = m.a[1][0] = 0;
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m.b[0] = m.b[1] = 0;
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height_field("top.pgm", s->a, &m);
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height_field("bot.pgm", s->b, &m);
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/*
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* 1/65535 = 0.000015..., so we set the water level a bit lower, e.g.,
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* to 0.0001
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*/
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printf(
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"#declare Part =\n"
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" intersection {\n"
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" height_field { pgm \"top.pgm\" water_level 0.00001 smooth }\n"
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" height_field { pgm \"bot.pgm\" water_level 0.00001 smooth }\n"
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" }\n");
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}
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@ -18,4 +18,7 @@ struct solid {
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double dist;
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double dist;
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};
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};
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void povray(const struct solid *s);
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#endif /* SOLID_H */
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#endif /* SOLID_H */
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@ -13,6 +13,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <locale.h>
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#include <locale.h>
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#include <gtk/gtk.h>
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#include <gtk/gtk.h>
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@ -137,6 +138,8 @@ int main(int argc, char **argv)
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solid.b = read_face(argv[2]);
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solid.b = read_face(argv[2]);
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solid.dist = atof(argv[3])/0.025; /* @@@ hack */
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solid.dist = atof(argv[3])/0.025; /* @@@ hack */
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gui();
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gui();
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if (!isatty(1))
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povray(&solid);
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return 0;
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return 0;
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}
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}
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