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ben-scans/solidify
Werner Almesberger 898970b3dd Instead of performing the tranformations stepwise for each point, pre-calculate
them once.

- solidify/matrix.h, solidify/matrix.c: 2D matrix operations
- solidify/Makefile (OBJS): added matrix.o
- solidify/face.h (struct matrix): moved to solidify/matrix.h
- solidify/overlap.c (point, merge_matrix, draw_map): precalculate a single
  vA+b transformation instead of stepwise transforming the vector inside
  the loop
- solidify/overlap.c (do_shift): now that the math is right (or at least
  better), reverse the shift
2010-09-24 16:42:36 -03:00
..
array.c Added interactive 2D transformation (working towards overlapping) 2010-09-23 22:17:19 -03:00
array.h Added interactive 2D transformation (working towards overlapping) 2010-09-23 22:17:19 -03:00
face.c Various coordinate transform corrections in overlap.c 2010-09-24 03:46:32 -03:00
face.h Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
histo.c Added copyright headers all over the place. (GPLv2+) 2010-09-23 20:13:48 -03:00
histo.h Added copyright headers all over the place. (GPLv2+) 2010-09-23 20:13:48 -03:00
level.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
level.h The GUI can now switch among operations. 2010-09-23 23:18:46 -03:00
main.pov Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
Makefile Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
matrix.c Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
matrix.h Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
overlap.c Instead of performing the tranformations stepwise for each point, pre-calculate 2010-09-24 16:42:36 -03:00
overlap.h Introduce a solid data type and use it, mainly in overlap() 2010-09-23 23:41:35 -03:00
solid.c Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
solid.h Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
solidify.c Infrastructure for generating POV-Ray output (not useful yet) 2010-09-24 06:37:12 -03:00
style.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
style.h Overlapping now has an OSD, too. 2010-09-24 02:54:04 -03:00
util.c When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00
util.h When leveling, the center circle is now shown when the pointer approaches it. 2010-09-24 02:04:04 -03:00