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898970b3dd
them once. - solidify/matrix.h, solidify/matrix.c: 2D matrix operations - solidify/Makefile (OBJS): added matrix.o - solidify/face.h (struct matrix): moved to solidify/matrix.h - solidify/overlap.c (point, merge_matrix, draw_map): precalculate a single vA+b transformation instead of stepwise transforming the vector inside the loop - solidify/overlap.c (do_shift): now that the math is right (or at least better), reverse the shift
39 lines
825 B
C
39 lines
825 B
C
/*
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* face.h - Data structure and handling of one face of a part
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*
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* Written 2010 by Werner Almesberger
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* Copyright 2010 by Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#ifndef FACE_H
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#define FACE_H
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#include "array.h"
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#include "matrix.h"
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struct face {
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struct array *a;
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int sx, sy; /* size */
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int cx, cy; /* center */
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int z_ref;
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double fx, fy; /* inclination factor */
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struct matrix m;
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};
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static inline double face_z0(const struct face *f, int x, int y)
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{
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return f->z_ref+f->fx*(x-f->sx/2)+f->fy*(y-f->sy/2);
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}
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struct face *read_face(const char *name);
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#endif /* !FACE_H */
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