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cae-tools/poly2d/f2d_tri.c

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/*
* f2d_tri.c - Triangulate a set of nested polygons
*
* Written 2013 by Werner Almesberger
* Copyright 2013 Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stdlib.h>
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#include "poly2d.h"
#include "p2d_hsort.h"
static void recurse_area(struct p2d_hier *t, struct f2d ***last)
{
const struct p2d *p, *h;
for (p = &t->p; p; p = p->next) {
h = &p2d_to_hier(p)->holes->p;
f2d_tri_holes_append(p, h, last);
while (h) {
recurse_area(p2d_to_hier(h)->holes, last);
h = h->next;
}
}
}
struct f2d *f2d_tri(const struct p2d *p)
{
struct p2d_hier *t;
struct f2d *res = NULL, **last = &res;
t = p2d_hsort(p);
recurse_area(t, &last);
p2d_hier_free(t);
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return res;
}
void f2d_free_all(struct f2d *f)
{
struct f2d *next;
while (f) {
next = f->next;
free(f);
f = next;
}
}