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cae-tools/ptrude/extrude.c
2011-07-31 19:17:05 -03:00

130 lines
2.5 KiB
C

/*
* extrude.c - Perform the extrusion
*
* Written 2011 by Werner Almesberger
* Copyright 2011 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
/*
* Known bugs:
*
* - negative x coordinates in shape produce overlapping faces
*/
#include <stdlib.h>
#include <math.h>
#include <assert.h>
#include "ptrude.h"
#include "path.h"
#include "extrude.h"
static void cvt_3d(struct point *p, const struct vertex *v, double z)
{
p->x = v->x;
p->y = v->y;
p->z = z;
}
static void size(const struct path *p)
{
const struct vertex *v, *next;
double s = 0, sl = 0;
int n = 0;
if (!debug)
return;
for (v = p->vertices; v; v = next) {
next = v->next;
if (next)
s += hypot(v->x-next->x, v->y-next->y);
sl += v->len;
n++;
}
fprintf(stderr, "%d virt %g real %g\n", n, sl, s);
}
static void mesh(const struct path *pa, double za,
const struct path *pb, double zb,
void (*face)(void *data, struct point a, struct point b, struct point c),
void *data)
{
const struct vertex *a = pa->vertices;
const struct vertex *b = pb->vertices;
double sa = 0, sb = 0; /* total distance traveled on path */
double da, db;
struct point a3, b3, n;
cvt_3d(&a3, a, za);
cvt_3d(&b3, b, zb);
while (a->next || b->next) {
da = fabs(sa+a->len-sb);
db = fabs(sb+b->len-sa);
if ((a->next && da < db) || !b->next) {
cvt_3d(&n, a->next, za);
face(data, a3, n, b3);
a3 = n;
sa += a->len;
a = a->next;
} else {
cvt_3d(&n, b->next, zb);
face(data, b3, a3, n);
b3 = n;
sb += b->len;
b = b->next;
}
}
}
void extrude(const struct path *path, const struct path *shape,
double r, double d,
void (*face)(void *data, struct point a, struct point b, struct point c),
void *data)
{
const struct vertex *v, *next; /* current and next vertex */
struct path *prev, *curr; /* previous and current path */
struct path *tmp;
if (!path->vertices || !path->vertices->next)
return;
v = shape->vertices;
if (!v || !v->next)
return;
tmp = stretch_path(path, v->x, r);
size(tmp);
prev = round_path(tmp, r, d);
free_path(tmp);
size(prev);
while (v->next) {
next = v->next;
tmp = stretch_path(path, next->x, r);
size(tmp);
curr = round_path(tmp, r, d);
size(curr);
free_path(tmp);
mesh(prev, v->y, curr, next->y, face, data);
free_path(prev);
prev = curr;
v = next;
}
free_path(prev);
}