mirror of
git://projects.qi-hardware.com/cae-tools.git
synced 2024-12-23 03:36:27 +02:00
17824f4cb4
main.pov - solidify/povray.c (povray_face): added inclination of the z0 plane - solidify/povray.c (povray_face): added overlap transform (rotation and shift) - solidify/povray.c (povray_face): added comments to all the POV-Ray commands - solidify/batcvr.sfy: battery cover example (almost looks good) - solidify/main.pov: added second light source slightly below the xy plane - solidify/main.pov: use "object" instead of "union" to place the part - solidify/main.pov: make material less transparent (50% -> 20%) - solidify/main.pov: added second battery cover, showing edge and bottom
65 lines
1.3 KiB
POVRay
65 lines
1.3 KiB
POVRay
#include "colors.inc"
|
|
#include "batcvr.inc"
|
|
|
|
/*
|
|
* POV-Ray defaults to a "camera" coordinate system that can be confusing.
|
|
* We use a traditional mathematical/engineering view, with a view from
|
|
* X-/Y-/Z+ into the X/Y plane.
|
|
*/
|
|
|
|
camera {
|
|
location <-30, -80, 40>
|
|
look_at <20, 20, 0>
|
|
sky z
|
|
right -4/3*x
|
|
}
|
|
|
|
background { color White }
|
|
|
|
light_source {
|
|
<-200, -300, 200>
|
|
color White
|
|
}
|
|
|
|
light_source {
|
|
<-100, -500, -10>
|
|
color White
|
|
}
|
|
|
|
/*
|
|
* Mark the coordinate axes:
|
|
* - a red unit sphere at the center
|
|
* - three green spheres at x = 10*i
|
|
* - two blue spheres at y = 10*i
|
|
* - one yellow sphere at z = 10
|
|
*/
|
|
|
|
sphere { < 0, 0, 0>, 1 pigment { color Red } }
|
|
sphere { <10, 0, 0>, 1 pigment { color Green } }
|
|
sphere { <20, 0, 0>, 1 pigment { color Green } }
|
|
sphere { <30, 0, 0>, 1 pigment { color Green } }
|
|
sphere { < 0, 10, 0>, 1 pigment { color Blue } }
|
|
sphere { < 0, 20, 0>, 1 pigment { color Blue } }
|
|
sphere { < 0, 0, 10>, 1 pigment { color Yellow } }
|
|
|
|
#declare Finish = finish {
|
|
brilliance 2
|
|
phong 0.8
|
|
phong_size 100
|
|
metallic
|
|
}
|
|
|
|
object {
|
|
Part_batcvr
|
|
pigment { rgbf <0.9, 0.9, 0.9, 0.2> }
|
|
finish { Finish }
|
|
}
|
|
|
|
object {
|
|
Part_batcvr
|
|
pigment { rgbf <1, 0.8, 0.8, 0.2> }
|
|
finish { Finish }
|
|
translate <0, 0, 25>
|
|
rotate <0, 20, 80>
|
|
}
|