2010-04-23 16:43:19 +03:00
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/*
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* gui_frame_drag.c - GUI, dragging of frame items
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*
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* Written 2010 by Werner Almesberger
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* Copyright 2010 by Werner Almesberger
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*/
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#include <gtk/gtk.h>
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#include "obj.h"
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#include "gui_util.h"
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Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
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#include "gui.h"
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#include "gui_canvas.h"
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2010-04-23 16:43:19 +03:00
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#include "gui_frame_drag.h"
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Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
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#if 0
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#include "icons/frame.xpm"
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#endif
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2010-04-23 16:43:19 +03:00
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Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
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enum {
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target_id_var,
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target_id_value,
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target_id_frame,
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target_id_canvas,
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};
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static GtkTargetEntry target_var = {
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.target = "var",
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.flags = GTK_TARGET_SAME_APP,
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.info = target_id_var,
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};
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static GtkTargetEntry target_value = {
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.target = "value",
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.flags = GTK_TARGET_SAME_APP,
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.info = target_id_value,
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};
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static GtkTargetEntry target_frame = {
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.target = "frame",
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.flags = GTK_TARGET_SAME_APP,
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.info = target_id_frame,
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};
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/* ----- dragging status --------------------------------------------------- */
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2010-04-23 16:43:19 +03:00
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/*
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Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
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* Pointer to whatever it is we're dragging. NULL if not dragging.
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2010-04-23 16:43:19 +03:00
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*/
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Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
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2010-04-23 16:43:19 +03:00
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static void *dragging;
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Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
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int is_dragging(void *this)
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{
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return this == dragging;
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}
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Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
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int is_dragging_anything(void)
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{
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return !!dragging;
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}
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2010-04-23 16:43:19 +03:00
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/* ----- helper functions for indexed list and swapping -------------------- */
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#define NDX(first, item) \
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({ typeof(first) NDX_walk; \
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int NDX_n = 0; \
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for (NDX_walk = (first); NDX_walk != (item); \
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NDX_walk = NDX_walk->next) \
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NDX_n++; \
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NDX_n; })
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#define NTH(first, n) \
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({ typeof(first) *NTH_walk; \
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int NTH_n = (n); \
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for (NTH_walk = &(first); NTH_n; NTH_n--) \
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NTH_walk = &(*NTH_walk)->next; \
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NTH_walk; })
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#define SWAP(a, b) \
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({ typeof(a) SWAP_tmp; \
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SWAP_tmp = a; \
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a = b; \
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b = SWAP_tmp; })
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/* ----- generic helper functions. maybe move to gui_util later ------------ */
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static void get_cell_coords(GtkWidget *widget, guint res[4])
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{
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GtkWidget *tab;
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tab = gtk_widget_get_ancestor(widget, GTK_TYPE_TABLE);
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gtk_container_child_get(GTK_CONTAINER(tab), widget,
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"left-attach", res,
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"right-attach", res+1,
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"top-attach", res+2,
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"bottom-attach", res+3, NULL);
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}
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static void swap_table_cells(GtkWidget *a, GtkWidget *b)
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{
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GtkWidget *tab_a, *tab_b;
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guint pos_a[4], pos_b[4];
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tab_a = gtk_widget_get_ancestor(a, GTK_TYPE_TABLE);
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tab_b = gtk_widget_get_ancestor(b, GTK_TYPE_TABLE);
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get_cell_coords(a, pos_a);
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get_cell_coords(b, pos_b);
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g_object_ref(a);
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g_object_ref(b);
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gtk_container_remove(GTK_CONTAINER(tab_a), a);
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gtk_container_remove(GTK_CONTAINER(tab_b), b);
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gtk_table_attach_defaults(GTK_TABLE(tab_a), b,
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pos_a[0], pos_a[1], pos_a[2], pos_a[3]);
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gtk_table_attach_defaults(GTK_TABLE(tab_b), a,
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pos_b[0], pos_b[1], pos_b[2], pos_b[3]);
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g_object_unref(a);
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g_object_unref(b);
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}
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/* ----- swap table items -------------------------------------------------- */
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static void swap_vars(struct table *table, int a, int b)
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{
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struct var **var_a, **var_b;
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var_a = NTH(table->vars, a);
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var_b = NTH(table->vars, b);
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swap_table_cells(box_of_label((*var_a)->widget),
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box_of_label((*var_b)->widget));
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SWAP(*var_a, *var_b);
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SWAP((*var_a)->next, (*var_b)->next);
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}
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static void swap_values(struct row *row, int a, int b)
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{
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struct value **value_a, **value_b;
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value_a = NTH(row->values, a);
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value_b = NTH(row->values, b);
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swap_table_cells(box_of_label((*value_a)->widget),
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box_of_label((*value_b)->widget));
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SWAP(*value_a, *value_b);
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SWAP((*value_a)->next, (*value_b)->next);
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}
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static void swap_cols(struct table *table, int a, int b)
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{
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struct row *row;
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swap_vars(table, a, b);
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for (row = table->rows; row; row = row->next)
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swap_values(row, a, b);
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}
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static void swap_rows(struct row **a, struct row **b)
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{
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struct value *value_a, *value_b;
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value_a = (*a)->values;
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value_b = (*b)->values;
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while (value_a) {
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swap_table_cells(box_of_label(value_a->widget),
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box_of_label(value_b->widget));
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value_a = value_a->next;
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value_b = value_b->next;
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}
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SWAP(*a, *b);
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SWAP((*a)->next, (*b)->next);
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}
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Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
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/* ----- common functions -------------------------------------------------- */
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/*
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* according to
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* http://www.pubbs.net/201004/gtk/22819-re-drag-and-drop-drag-motion-cursor-lockup-fixed-.html
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* http://www.cryingwolf.org/articles/gtk-dnd.html
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*/
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|
|
|
static int has_target(GtkWidget *widget, GdkDragContext *drag_context,
|
|
|
|
const char *name)
|
|
|
|
{
|
|
|
|
GdkAtom target;
|
|
|
|
|
|
|
|
target = gtk_drag_dest_find_target(widget, drag_context, NULL);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Force allocation so that we don't have to check for GDK_NONE.
|
|
|
|
*/
|
|
|
|
return target == gdk_atom_intern(name, FALSE);
|
|
|
|
}
|
2010-04-23 16:43:19 +03:00
|
|
|
|
|
|
|
|
|
|
|
static void drag_begin(GtkWidget *widget,
|
|
|
|
GtkTextDirection previous_direction, gpointer user_data)
|
|
|
|
{
|
|
|
|
GdkPixbuf *pixbuf;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Suppress the icon. PixBufs can't be zero-sized, but nobody will
|
|
|
|
* notice a lone pixel either :-)
|
|
|
|
*/
|
|
|
|
pixbuf =
|
|
|
|
gdk_pixbuf_get_from_drawable(NULL, DA, NULL, 0, 0, 0, 0, 1, 1);
|
|
|
|
gtk_drag_source_set_icon_pixbuf(widget, pixbuf);
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
g_object_unref(pixbuf);
|
2010-04-23 16:43:19 +03:00
|
|
|
|
|
|
|
dragging = user_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
static void drag_end(GtkWidget *widget, GdkDragContext *drag_context,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
dragging = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void setup_drag_common(GtkWidget *widget, void *user_arg)
|
|
|
|
{
|
|
|
|
g_signal_connect(G_OBJECT(widget), "drag-begin",
|
|
|
|
G_CALLBACK(drag_begin), user_arg);
|
|
|
|
g_signal_connect(G_OBJECT(widget), "drag-end",
|
|
|
|
G_CALLBACK(drag_end), user_arg);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-04-23 16:43:19 +03:00
|
|
|
/* ----- drag variables ---------------------------------------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
static gboolean drag_var_motion(GtkWidget *widget,
|
|
|
|
GdkDragContext *drag_context, gint x, gint y, guint time_,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
struct var *from = dragging;
|
|
|
|
struct var *to = user_data;
|
|
|
|
int from_n, to_n, i;
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
if (!has_target(widget, drag_context, "var"))
|
|
|
|
return FALSE;
|
2010-04-23 16:43:19 +03:00
|
|
|
if (from == to || from->table != to->table)
|
|
|
|
return FALSE;
|
|
|
|
from_n = NDX(from->table->vars, from);
|
|
|
|
to_n = NDX(to->table->vars, to);
|
|
|
|
for (i = from_n < to_n ? from_n : to_n;
|
|
|
|
i != (from_n < to_n ? to_n : from_n); i++)
|
|
|
|
swap_cols(from->table, i, i+1);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void setup_var_drag(struct var *var)
|
|
|
|
{
|
|
|
|
GtkWidget *box;
|
|
|
|
|
|
|
|
box = box_of_label(var->widget);
|
|
|
|
gtk_drag_source_set(box, GDK_BUTTON1_MASK,
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
&target_var, 1, GDK_ACTION_PRIVATE);
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
gtk_drag_dest_set(box, GTK_DEST_DEFAULT_MOTION,
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
&target_var, 1, GDK_ACTION_PRIVATE);
|
|
|
|
setup_drag_common(box, var);
|
2010-04-23 16:43:19 +03:00
|
|
|
g_signal_connect(G_OBJECT(box), "drag-motion",
|
|
|
|
G_CALLBACK(drag_var_motion), var);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* ----- drag values ------------------------------------------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
static gboolean drag_value_motion(GtkWidget *widget,
|
|
|
|
GdkDragContext *drag_context, gint x, gint y, guint time_,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
struct value *from = dragging;
|
|
|
|
struct value *to = user_data;
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
struct table *table;
|
2010-04-23 16:43:19 +03:00
|
|
|
struct row **row, *end;
|
|
|
|
int from_n, to_n, i;
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
if (!has_target(widget, drag_context, "value"))
|
|
|
|
return FALSE;
|
|
|
|
table = from->row->table;
|
2010-04-23 16:43:19 +03:00
|
|
|
if (table != to->row->table)
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
/* columns */
|
|
|
|
|
|
|
|
from_n = NDX(from->row->values, from);
|
|
|
|
to_n = NDX(to->row->values, to);
|
|
|
|
for (i = from_n < to_n ? from_n : to_n;
|
|
|
|
i != (from_n < to_n ? to_n : from_n); i++)
|
|
|
|
swap_cols(table, i, i+1);
|
|
|
|
|
|
|
|
/* rows */
|
|
|
|
|
|
|
|
if (from->row == to->row)
|
|
|
|
return FALSE;
|
|
|
|
row = &table->rows;
|
|
|
|
while (1) {
|
|
|
|
if (*row == from->row) {
|
|
|
|
end = to->row;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (*row == to->row) {
|
|
|
|
end = from->row;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
row = &(*row)->next;
|
|
|
|
}
|
|
|
|
while (1) {
|
|
|
|
swap_rows(row, &(*row)->next);
|
|
|
|
if (*row == end)
|
|
|
|
break;
|
|
|
|
row = &(*row)->next;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void setup_value_drag(struct value *value)
|
|
|
|
{
|
|
|
|
GtkWidget *box;
|
|
|
|
|
|
|
|
box = box_of_label(value->widget);
|
|
|
|
gtk_drag_source_set(box, GDK_BUTTON1_MASK,
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
&target_value, 1, GDK_ACTION_PRIVATE);
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
gtk_drag_dest_set(box, GTK_DEST_DEFAULT_MOTION,
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
&target_value, 1, GDK_ACTION_PRIVATE);
|
|
|
|
setup_drag_common(box, value);
|
2010-04-23 16:43:19 +03:00
|
|
|
g_signal_connect(G_OBJECT(box), "drag-motion",
|
|
|
|
G_CALLBACK(drag_value_motion), value);
|
|
|
|
}
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
|
|
|
|
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
/* ----- frame to canvas helper functions ---------------------------------- */
|
|
|
|
|
|
|
|
|
|
|
|
static int frame_on_canvas = 0;
|
|
|
|
|
|
|
|
|
|
|
|
static void leave_canvas(void)
|
|
|
|
{
|
|
|
|
if (frame_on_canvas)
|
|
|
|
canvas_frame_end();
|
|
|
|
frame_on_canvas = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
/* ----- drag frame labels ------------------------------------------------- */
|
|
|
|
|
|
|
|
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
#if 0
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Setting our own icon looks nice but it slows things down to the point where
|
|
|
|
* cursor movements can lag noticeable and it adds yet another element to an
|
|
|
|
* already crowded cursor.
|
|
|
|
*/
|
|
|
|
|
|
|
|
static void drag_frame_begin(GtkWidget *widget,
|
|
|
|
GtkTextDirection previous_direction, gpointer user_data)
|
|
|
|
{
|
|
|
|
GdkPixmap *pixmap;
|
|
|
|
GdkBitmap *mask;
|
|
|
|
GdkColormap *cmap;
|
|
|
|
|
|
|
|
pixmap = gdk_pixmap_create_from_xpm_d(DA, &mask, NULL, xpm_frame);
|
|
|
|
cmap = gdk_drawable_get_colormap(root->window);
|
|
|
|
gtk_drag_source_set_icon(widget, cmap, pixmap, mask);
|
|
|
|
g_object_unref(pixmap);
|
|
|
|
g_object_unref(mask);
|
|
|
|
|
|
|
|
dragging = user_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
static gboolean drag_frame_motion(GtkWidget *widget,
|
|
|
|
GdkDragContext *drag_context, gint x, gint y, guint time_,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
if (!has_target(widget, drag_context, "frame"))
|
|
|
|
return FALSE;
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
/* nothing else to do yet */
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void drag_frame_end(GtkWidget *widget, GdkDragContext *drag_context,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
leave_canvas();
|
|
|
|
drag_end(widget, drag_context, user_data);
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void setup_frame_drag(struct frame *frame)
|
|
|
|
{
|
|
|
|
GtkWidget *box;
|
|
|
|
|
|
|
|
box = box_of_label(frame->label);
|
|
|
|
gtk_drag_source_set(box, GDK_BUTTON1_MASK,
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
&target_frame, 1, GDK_ACTION_COPY);
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
setup_drag_common(box, frame);
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
|
|
|
|
/* override */
|
|
|
|
#if 0
|
|
|
|
g_signal_connect(G_OBJECT(box), "drag-begin",
|
|
|
|
G_CALLBACK(drag_frame_begin), frame);
|
|
|
|
#endif
|
|
|
|
g_signal_connect(G_OBJECT(box), "drag-end",
|
|
|
|
G_CALLBACK(drag_frame_end), frame);
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
g_signal_connect(G_OBJECT(box), "drag-motion",
|
|
|
|
G_CALLBACK(drag_frame_motion), frame);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* ----- drag to the canvas ------------------------------------------------ */
|
|
|
|
|
|
|
|
|
|
|
|
static gboolean drag_canvas_motion(GtkWidget *widget,
|
|
|
|
GdkDragContext *drag_context, gint x, gint y, guint time_,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
if (!has_target(widget, drag_context, "frame"))
|
|
|
|
return FALSE;
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
if (!frame_on_canvas) {
|
|
|
|
frame_on_canvas = 1;
|
|
|
|
canvas_frame_begin(dragging);
|
|
|
|
}
|
|
|
|
if (canvas_frame_motion(dragging, x, y)) {
|
|
|
|
gdk_drag_status(drag_context, GDK_ACTION_COPY, time_);
|
|
|
|
return TRUE;
|
|
|
|
} else {
|
|
|
|
gdk_drag_status(drag_context, 0, time_);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void drag_canvas_leave(GtkWidget *widget, GdkDragContext *drag_context,
|
|
|
|
guint time_, gpointer user_data)
|
|
|
|
{
|
|
|
|
leave_canvas();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static gboolean drag_canvas_drop(GtkWidget *widget,
|
|
|
|
GdkDragContext *drag_context, gint x, gint y, guint time_,
|
|
|
|
gpointer user_data)
|
|
|
|
{
|
|
|
|
if (!has_target(widget, drag_context, "frame"))
|
|
|
|
return FALSE;
|
|
|
|
if (!canvas_frame_drop(dragging, x, y))
|
|
|
|
return FALSE;
|
|
|
|
gtk_drag_finish(drag_context, TRUE, FALSE, time_);
|
2010-04-25 03:37:04 +03:00
|
|
|
drag_end(widget, drag_context, user_data);
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
return TRUE;
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void setup_canvas_drag(GtkWidget *canvas)
|
|
|
|
{
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
gtk_drag_dest_set(canvas,
|
|
|
|
GTK_DEST_DEFAULT_MOTION | GTK_DEST_DEFAULT_DROP,
|
|
|
|
&target_frame, 1, GDK_ACTION_COPY);
|
|
|
|
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
g_signal_connect(G_OBJECT(canvas), "drag-motion",
|
|
|
|
G_CALLBACK(drag_canvas_motion), NULL);
|
Dragging a frame into the canvas now works. It's built on top of the frame
tool, with all the old code still around, so the code paths are a bit obscure.
- gui_frame_drag.c: use GTK_DEST_DEFAULT_MOTION instead of
GTK_DEST_DEFAULT_HIGHLIGHT
- gui_frame_drag.c: put meat on the frame and canvas drag and drop skeleton
- gui_frame_drag.c (setup_frame_drag, setup_canvas_drag): use GDK_ACTION_COPY
instead of GDK_ACTION_PRIVATE
- gui_frame_drag.h, gui_frame_drag.c (is_dragging_anything): new helper
function to check if we're dragging anything, without specifying what
- gui_canvas.h, gui_canvas.c: added thin interface layer between gui_frame.c
and gui_tool.c
- gui_canvas.c (enter_notify_event, leave_notify_event): return FALSE so that
other widgets can get the events, too
- gui_tool.h, gui_tool.c (tool_hover): return whether we found anything to
hover on
- gui_tool.h, gui_tool.c: added interface for dropping a frame on the canvas
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5932 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-25 00:46:43 +03:00
|
|
|
g_signal_connect(G_OBJECT(canvas), "drag-leave",
|
|
|
|
G_CALLBACK(drag_canvas_leave), NULL);
|
|
|
|
g_signal_connect(G_OBJECT(canvas), "drag-drop",
|
|
|
|
G_CALLBACK(drag_canvas_drop), NULL);
|
Working towards the dragging of frames. Changed the press/drag/release logic of
tables such that items are selected on release and we can thus drag without
selecting. (From a user point of view, selecting would be fine. But selecting
may sometimes cause a change_world or similar, destroying the widget, which
upsets drag and drop.)
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved targets to file
scope
- gui_frame_drag.c (has_target, drag_var_motion, drag_value_motion): Gtk
doesn't check target compatibility for us, so we have to do this explicitly
- gui_frame_drag.c (drag_begin): don't leak the pixbuf
- gui_frame_drag.c (is_dragging, drag_end), gui_frame_drag.h: for drag vs.
activations on button release, we now can test what is being dragged. For
this, we have to explicitly clear the variable "dragging" when done.
- gui_frame_drag.c (setup_var_drag, setup_value_drag): moved common setup to
setup_drag_common
- gui_frame_drag.c (setup_frame_drag, drag_frame_motion), gui_frame_drag.h,
gui_frame.c (frame_select_event, build_frame_label): added infrastructure for
dragging frames
- gui_frame_drag.c (setup_canvas_drag, drag_canvas_motion), gui_frame_drag.h,
gui_canvas.c (motion_notify_event, make_canvas): added infrastructure for
dragging to the canvas
- gui_frame.c (table_var_select_event, table_value_select_event, build_table):
split logic into press and release action, so that we can drag without
implicitly selecting
git-svn-id: http://svn.openmoko.org/trunk/eda/fped@5930 99fdad57-331a-0410-800a-d7fa5415bdb3
2010-04-24 01:01:56 +03:00
|
|
|
}
|