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gmenu2x/src/menu.h

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/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef MENU_H
#define MENU_H
#include <string>
#include <vector>
#include "linkaction.h"
using std::string;
using std::vector;
class LinkApp;
class GMenu2X;
typedef vector<Link*> linklist;
/**
Handles the menu structure
@author Massimiliano Torromeo <massimiliano.torromeo@gmail.com>
*/
class Menu {
private:
GMenu2X *gmenu2x;
int iSection, iLink;
uint iFirstDispSection, iFirstDispRow;
vector<string> sections;
vector<linklist> links;
void readLinks();
void freeLinks();
public:
Menu(GMenu2X *gmenu2x);
~Menu();
linklist *sectionLinks(int i = -1);
int selSectionIndex();
const string &selSection();
void decSectionIndex();
void incSectionIndex();
void setSectionIndex(int i);
uint firstDispSection();
uint firstDispRow();
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bool addActionLink(uint section, const string &title, LinkRunAction action, const string &description="", const string &icon="");
bool addLink(string path, string file, string section="");
bool addSection(const string &sectionName);
void deleteSelectedLink();
void deleteSelectedSection();
void loadIcons();
bool linkChangeSection(uint linkIndex, uint oldSectionIndex, uint newSectionIndex);
int selLinkIndex();
Link *selLink();
LinkApp *selLinkApp();
void linkLeft();
void linkRight();
void linkUp();
void linkDown();
void setLinkIndex(int i);
string sectionPath(int section = -1);
const vector<string> &getSections() { return sections; }
void renameSection(int index, const string &name);
};
#endif