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gmenu2x/src/menusettingbool.cpp

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/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "menusettingbool.h"
#include "gmenu2x.h"
#include "utilities.h"
#include <sstream>
using std::string;
using fastdelegate::MakeDelegate;
MenuSettingBool::MenuSettingBool(
GMenu2X *gmenu2x, const string &name,
const string &description, int *value)
: MenuSetting(gmenu2x, name, description)
{
_ivalue = value;
_value = NULL;
originalValue = *value != 0;
setValue(this->value());
initButton();
}
MenuSettingBool::MenuSettingBool(
GMenu2X *gmenu2x, const string &name,
const string &description, bool *value)
: MenuSetting(gmenu2x, name, description)
{
_value = value;
_ivalue = NULL;
originalValue = *value;
setValue(this->value());
initButton();
}
void MenuSettingBool::initButton()
{
IconButton *btn = new IconButton(gmenu2x, "skin:imgs/buttons/b.png",
gmenu2x->tr["Switch"]);
btn->setAction(MakeDelegate(this, &MenuSettingBool::toggle));
buttonBox.add(btn);
}
void MenuSettingBool::draw(int y)
{
MenuSetting::draw(y);
gmenu2x->s->write( gmenu2x->font, strvalue, 155, y, ASFont::HAlignLeft, ASFont::VAlignTop );
}
void MenuSettingBool::manageInput(bevent_t *event)
{
if (event->button == ACCEPT && event->state == PRESSED)
toggle();
}
void MenuSettingBool::toggle()
{
setValue(!value());
}
void MenuSettingBool::setValue(int value)
{
setValue(value != 0);
}
void MenuSettingBool::setValue(bool value)
{
if (_value == NULL)
*_ivalue = value;
else
*_value = value;
strvalue = value ? "ON" : "OFF";
}
bool MenuSettingBool::value()
{
if (_value == NULL)
return *_ivalue != 0;
else
return *_value;
}
bool MenuSettingBool::edited()
{
return originalValue != value();
}