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gmenu2x/src/surfacecollection.cpp

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/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "surfacecollection.h"
#include "surface.h"
#include "utilities.h"
#include "debug.h"
#include "gmenu2x.h"
#include <iostream>
using std::endl;
using std::string;
SurfaceCollection::SurfaceCollection()
: skin("default")
{
}
SurfaceCollection::~SurfaceCollection() {}
void SurfaceCollection::setSkin(const string &skin) {
this->skin = skin;
}
/* Returns the location of a skin directory,
* from its name given as a parameter. */
string SurfaceCollection::getSkinPath(const string &skin)
{
string path = GMenu2X::getHome() + "/skins/" + skin;
if (fileExists(path))
return path;
path = GMENU2X_SYSTEM_DIR "/skins/" + skin;
if (fileExists(path))
return path;
return "";
}
string SurfaceCollection::getSkinFilePath(const string &file, bool useDefault)
{
return SurfaceCollection::getSkinFilePath(skin, file, useDefault);
}
string SurfaceCollection::getSkinFilePath(const string &skin, const string &file, bool useDefault)
{
/* We first search the skin file on the user-specific directory. */
string path = GMenu2X::getHome() + "/skins/" + skin + "/" + file;
if (fileExists(path))
return path;
/* If not found, we search that skin file on the system directory. */
path = GMENU2X_SYSTEM_DIR "/skins/" + skin + "/" + file;
if (fileExists(path))
return path;
/* If it is nowhere to be found, as a last resort we check the
* "Default" skin on the system directory for a corresponding
* (but probably not similar) file. */
if (useDefault) {
path = GMENU2X_SYSTEM_DIR "/skins/Default/" + file;
if (fileExists(path))
return path;
}
return "";
}
void SurfaceCollection::debug() {
SurfaceHash::iterator end = surfaces.end();
for(SurfaceHash::iterator curr = surfaces.begin(); curr != end; curr++){
DEBUG("key: %s\n", curr->first.c_str());
}
}
bool SurfaceCollection::exists(const string &path) {
return surfaces.find(path) != surfaces.end();
}
Surface *SurfaceCollection::add(Surface *s, const string &path) {
if (exists(path)) del(path);
surfaces[path] = s;
return s;
}
Surface *SurfaceCollection::add(const string &path) {
if (path.empty()) return NULL;
if (exists(path)) del(path);
string filePath = path;
if (filePath.substr(0,5)=="skin:") {
filePath = getSkinFilePath(filePath.substr(5,filePath.length()));
if (filePath.empty())
return NULL;
} else if (!fileExists(filePath)) return NULL;
DEBUG("Adding surface: '%s'\n", path.c_str());
Surface *s = Surface::loadImage(filePath);
if (s != NULL) {
surfaces[path] = s;
}
return s;
}
Surface *SurfaceCollection::addSkinRes(const string &path, bool useDefault) {
if (path.empty()) return NULL;
if (exists(path)) del(path);
string skinpath = getSkinFilePath(path, useDefault);
if (skinpath.empty())
return NULL;
DEBUG("Adding skin surface: '%s'\n", path.c_str());
Surface *s = Surface::loadImage(skinpath);
if (s != NULL) {
surfaces[path] = s;
}
return s;
}
void SurfaceCollection::del(const string &path) {
SurfaceHash::iterator i = surfaces.find(path);
if (i != surfaces.end()) {
delete i->second;
surfaces.erase(i);
}
DEBUG("Unloading skin surface: '%s'\n", path.c_str());
}
void SurfaceCollection::clear() {
surfaces.clear();
}
void SurfaceCollection::move(const string &from, const string &to) {
del(to);
surfaces[to] = surfaces[from];
surfaces.erase(from);
}
Surface *SurfaceCollection::operator[](const string &key) {
SurfaceHash::iterator i = surfaces.find(key);
if (i == surfaces.end())
return add(key);
else
return i->second;
}
Surface *SurfaceCollection::skinRes(const string &key, bool useDefault) {
if (key.empty()) return NULL;
SurfaceHash::iterator i = surfaces.find(key);
if (i == surfaces.end())
return addSkinRes(key, useDefault);
else
return i->second;
}