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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-07-02 18:05:26 +03:00

InputDialog: header cleanup.

This commit is contained in:
Maarten ter Huurne 2011-10-23 12:46:52 +02:00
parent cfd294b9ae
commit 40fcd5137e
3 changed files with 41 additions and 49 deletions

View File

@ -18,14 +18,20 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include <SDL.h>
#include <SDL_gfxPrimitives.h>
#include "inputdialog.h"
#include "buttonbox.h"
#include "gmenu2x.h"
#include <SDL_gfxPrimitives.h>
using namespace std;
using namespace fastdelegate;
#define KEY_WIDTH 20
#define KEY_HEIGHT 20
#define KB_TOP 90
InputDialog::InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr_,
Touchscreen &ts_, const string &text,
const string &startvalue, const string &title, const string &icon)

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@ -1,6 +1,6 @@
/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,53 +18,29 @@
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef INPUTDIALOG_H_
#define INPUTDIALOG_H_
#ifndef INPUTDIALOG_H
#define INPUTDIALOG_H
#define KEY_WIDTH 20
#define KEY_HEIGHT 20
#define KB_TOP 90
#define ID_NO_ACTION 0
#define ID_ACTION_CLOSE 1
#define ID_ACTION_UP 2
#define ID_ACTION_DOWN 3
#define ID_ACTION_LEFT 4
#define ID_ACTION_RIGHT 5
#define ID_ACTION_BACKSPACE 6
#define ID_ACTION_SPACE 7
#define ID_ACTION_GOUP 8
#define ID_ACTION_SELECT 9
#define ID_ACTION_KB_CHANGE 10
#include <string>
#include "gmenu2x.h"
#include "dialog.h"
#include "buttonbox.h"
using std::string;
using std::vector;
typedef vector<string> stringlist;
#include <SDL.h>
#include <string>
#include <vector>
class ButtonBox;
class InputManager;
class Touchscreen;
class InputDialog : protected Dialog {
private:
InputManager &inputMgr;
Touchscreen &ts;
int selRow, selCol;
bool close, ok;
string title, text, icon;
short curKeyboard;
vector<stringlist> keyboard;
stringlist *kb;
int kbLength, kbWidth, kbHeight, kbLeft;
SDL_Rect kbRect;
ButtonBox *buttonbox;
string input;
public:
InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr, Touchscreen &ts,
const std::string &text, const std::string &startvalue="",
const std::string &title="", const std::string &icon="");
bool exec();
const std::string &getInput() { return input; }
private:
void backspace();
void space();
void confirm();
@ -73,11 +49,18 @@ private:
void drawVirtualKeyboard();
void setKeyboard(int);
public:
InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr, Touchscreen &ts, const string &text, const string &startvalue="", const string &title="", const string &icon="");
bool exec();
const string &getInput() { return input; }
InputManager &inputMgr;
Touchscreen &ts;
int selRow, selCol;
bool close, ok;
std::string title, text, icon;
short curKeyboard;
std::vector< std::vector<std::string> > keyboard;
std::vector<std::string> *kb;
int kbLength, kbWidth, kbHeight, kbLeft;
SDL_Rect kbRect;
ButtonBox *buttonbox;
std::string input;
};
#endif /*INPUTDIALOG_H_*/
#endif // INPUTDIALOG_H

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@ -17,7 +17,10 @@
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "menusettingstring.h"
#include "gmenu2x.h"
#include "iconbutton.h"
#include "inputdialog.h"