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InputDialog: header cleanup.
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@ -18,14 +18,20 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include <SDL.h>
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#include <SDL_gfxPrimitives.h>
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#include "inputdialog.h"
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#include "buttonbox.h"
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#include "gmenu2x.h"
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#include <SDL_gfxPrimitives.h>
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using namespace std;
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using namespace fastdelegate;
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#define KEY_WIDTH 20
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#define KEY_HEIGHT 20
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#define KB_TOP 90
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InputDialog::InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr_,
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Touchscreen &ts_, const string &text,
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const string &startvalue, const string &title, const string &icon)
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@ -18,53 +18,29 @@
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef INPUTDIALOG_H_
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#define INPUTDIALOG_H_
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#ifndef INPUTDIALOG_H
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#define INPUTDIALOG_H
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#define KEY_WIDTH 20
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#define KEY_HEIGHT 20
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#define KB_TOP 90
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#define ID_NO_ACTION 0
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#define ID_ACTION_CLOSE 1
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#define ID_ACTION_UP 2
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#define ID_ACTION_DOWN 3
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#define ID_ACTION_LEFT 4
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#define ID_ACTION_RIGHT 5
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#define ID_ACTION_BACKSPACE 6
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#define ID_ACTION_SPACE 7
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#define ID_ACTION_GOUP 8
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#define ID_ACTION_SELECT 9
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#define ID_ACTION_KB_CHANGE 10
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#include <string>
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#include "gmenu2x.h"
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#include "dialog.h"
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#include "buttonbox.h"
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using std::string;
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using std::vector;
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typedef vector<string> stringlist;
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#include <SDL.h>
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#include <string>
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#include <vector>
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class ButtonBox;
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class InputManager;
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class Touchscreen;
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class InputDialog : protected Dialog {
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private:
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InputManager &inputMgr;
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Touchscreen &ts;
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int selRow, selCol;
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bool close, ok;
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string title, text, icon;
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short curKeyboard;
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vector<stringlist> keyboard;
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stringlist *kb;
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int kbLength, kbWidth, kbHeight, kbLeft;
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SDL_Rect kbRect;
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ButtonBox *buttonbox;
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string input;
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public:
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InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr, Touchscreen &ts,
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const std::string &text, const std::string &startvalue="",
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const std::string &title="", const std::string &icon="");
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bool exec();
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const std::string &getInput() { return input; }
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private:
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void backspace();
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void space();
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void confirm();
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@ -73,11 +49,18 @@ private:
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void drawVirtualKeyboard();
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void setKeyboard(int);
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public:
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InputDialog(GMenu2X *gmenu2x, InputManager &inputMgr, Touchscreen &ts, const string &text, const string &startvalue="", const string &title="", const string &icon="");
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bool exec();
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const string &getInput() { return input; }
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InputManager &inputMgr;
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Touchscreen &ts;
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int selRow, selCol;
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bool close, ok;
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std::string title, text, icon;
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short curKeyboard;
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std::vector< std::vector<std::string> > keyboard;
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std::vector<std::string> *kb;
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int kbLength, kbWidth, kbHeight, kbLeft;
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SDL_Rect kbRect;
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ButtonBox *buttonbox;
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std::string input;
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};
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#endif /*INPUTDIALOG_H_*/
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#endif // INPUTDIALOG_H
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@ -17,7 +17,10 @@
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "menusettingstring.h"
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#include "gmenu2x.h"
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#include "iconbutton.h"
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#include "inputdialog.h"
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