mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-05 05:08:05 +02:00
Added key repeat on analog sticks and hats
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c19e78951d
commit
7777b9edde
@ -257,7 +257,7 @@ GMenu2X::GMenu2X()
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if (confInt["backlightTimeout"] > 0)
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PowerSaver::getInstance()->setScreenTimeout( confInt["backlightTimeout"] );
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setInputSpeed();
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SDL_EnableKeyRepeat(INPUT_KEY_REPEAT_DELAY, INPUT_KEY_REPEAT_RATE);
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#ifdef ENABLE_CPUFREQ
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setClock(confInt["menuClock"]);
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#endif
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@ -1038,10 +1038,6 @@ typedef struct {
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unsigned short remocon;
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} MMSP2ADC;
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void GMenu2X::setInputSpeed() {
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SDL_EnableKeyRepeat(250, 150);
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}
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#ifdef ENABLE_CPUFREQ
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void GMenu2X::setClock(unsigned mhz) {
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mhz = constrain(mhz, cpuFreqMin, confInt["maxClock"]);
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@ -182,8 +182,6 @@ public:
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unsigned getDefaultAppClock() { return cpuFreqAppDefault; }
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#endif
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void setInputSpeed();
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/**
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* Requests that the given application be launched.
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* The launch won't happen immediately; it will happen after control
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@ -51,6 +51,7 @@ InputManager::InputManager()
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for (i = 0; i < SDL_NumJoysticks(); i++) {
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struct Joystick joystick = {
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SDL_JoystickOpen(i), false, false, false, false,
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SDL_HAT_CENTERED, nullptr,
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};
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joysticks.push_back(joystick);
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}
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@ -151,22 +152,28 @@ bool InputManager::getButton(Button *button, bool wait) {
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source = KEYBOARD;
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break;
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#ifndef SDL_JOYSTICK_DISABLED
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case SDL_JOYHATMOTION:
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switch (event.jhat.value) {
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case SDL_HAT_CENTERED:
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return false;
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case SDL_HAT_UP:
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*button = UP;
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break;
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case SDL_HAT_DOWN:
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*button = DOWN;
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break;
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case SDL_HAT_LEFT:
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*button = LEFT;
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break;
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case SDL_HAT_RIGHT:
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*button = RIGHT;
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break;
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case SDL_JOYHATMOTION: {
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Joystick *joystick = &joysticks[event.jaxis.which];
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joystick->hatState = event.jhat.value;
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switch (event.jhat.value) {
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case SDL_HAT_CENTERED:
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stopTimer(joystick);
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return false;
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case SDL_HAT_UP:
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*button = UP;
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break;
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case SDL_HAT_DOWN:
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*button = DOWN;
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break;
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case SDL_HAT_LEFT:
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*button = LEFT;
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break;
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case SDL_HAT_RIGHT:
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*button = RIGHT;
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break;
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}
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startTimer(joystick);
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}
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case SDL_JOYBUTTONDOWN:
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source = JOYSTICK;
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@ -179,7 +186,8 @@ bool InputManager::getButton(Button *button, bool wait) {
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if (axis > 1)
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return false;
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bool *axisState = joysticks[event.jaxis.which].axisState[axis];
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Joystick *joystick = &joysticks[event.jaxis.which];
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bool *axisState = joystick->axisState[axis];
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if (event.jaxis.value < -20000) {
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if (axisState[AXIS_STATE_NEGATIVE])
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@ -194,9 +202,17 @@ bool InputManager::getButton(Button *button, bool wait) {
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axisState[AXIS_STATE_POSITIVE] = true;
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*button = axis ? DOWN : RIGHT;
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} else {
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bool *otherAxisState = joystick->axisState[!axis];
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if (!otherAxisState[AXIS_STATE_NEGATIVE] &&
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!otherAxisState[AXIS_STATE_POSITIVE] && (
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axisState[AXIS_STATE_NEGATIVE] ||
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axisState[AXIS_STATE_POSITIVE]))
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stopTimer(joystick);
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axisState[0] = axisState[1] = false;
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return false;
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}
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startTimer(joystick);
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break;
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}
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#endif
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@ -259,3 +275,45 @@ bool InputManager::getButton(Button *button, bool wait) {
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return true;
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}
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Uint32 keyRepeatCallback(Uint32 timeout __attribute__((unused)), void *d)
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{
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struct Joystick *joystick = (struct Joystick *) d;
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Uint8 hatState = joystick->hatState;
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if (joystick->axisState[1][AXIS_STATE_NEGATIVE])
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hatState |= SDL_HAT_UP;
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else if (joystick->axisState[1][AXIS_STATE_POSITIVE])
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hatState |= SDL_HAT_DOWN;
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if (joystick->axisState[0][AXIS_STATE_NEGATIVE])
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hatState |= SDL_HAT_LEFT;
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else if (joystick->axisState[0][AXIS_STATE_POSITIVE])
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hatState |= SDL_HAT_RIGHT;
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SDL_JoyHatEvent e = {
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.type = SDL_JOYHATMOTION,
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.which = (Uint8) SDL_JoystickIndex(joystick->joystick),
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.hat = 0,
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.value = hatState,
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};
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SDL_PushEvent((SDL_Event *) &e);
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return INPUT_KEY_REPEAT_RATE;
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}
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void InputManager::startTimer(Joystick *joystick)
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{
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if (joystick->timer)
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return;
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joystick->timer = SDL_AddTimer(INPUT_KEY_REPEAT_DELAY,
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keyRepeatCallback, joystick);
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}
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void InputManager::stopTimer(Joystick *joystick)
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{
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if (joystick->timer) {
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SDL_RemoveTimer(joystick->timer);
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joystick->timer = nullptr;
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}
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}
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@ -25,6 +25,9 @@
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#include <string>
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#include <vector>
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#define INPUT_KEY_REPEAT_DELAY 250
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#define INPUT_KEY_REPEAT_RATE 150
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class Menu;
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enum EventCode {
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@ -34,6 +37,17 @@ enum EventCode {
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REPAINT_MENU,
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};
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#ifndef SDL_JOYSTICK_DISABLED
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#define AXIS_STATE_POSITIVE 0
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#define AXIS_STATE_NEGATIVE 1
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struct Joystick {
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SDL_Joystick *joystick;
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bool axisState[2][2];
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Uint8 hatState;
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SDL_TimerID timer;
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};
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#endif
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class InputManager {
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public:
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enum Button {
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@ -66,14 +80,10 @@ private:
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ButtonMapEntry buttonMap[BUTTON_TYPE_SIZE];
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#ifndef SDL_JOYSTICK_DISABLED
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#define AXIS_STATE_POSITIVE 0
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#define AXIS_STATE_NEGATIVE 1
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struct Joystick {
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SDL_Joystick *joystick;
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bool axisState[2][2];
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};
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std::vector<Joystick> joysticks;
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void startTimer(Joystick *joystick);
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void stopTimer(Joystick *joystick);
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#endif
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};
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