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Fix dynamic allocation of IconButton instances
Previously, IconButton instances to be added to button boxes were allocated with new, but never freed with delete. unique_ptr makes sure the buttons will be freed along with the button box that owns them, or when code calls ButtonBox::clear. The destructor of ButtonBox has been made redundant by this change, so it's gone.
This commit is contained in:
committed by
Maarten ter Huurne
parent
004c41e2ef
commit
891525aa94
@@ -63,8 +63,8 @@ bool WallpaperDialog::exec()
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uint i, selected = 0, firstElement = 0, iY;
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ButtonBox buttonbox(gmenu2x);
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buttonbox.add(new IconButton(gmenu2x, ts, "skin:imgs/buttons/accept.png", gmenu2x->tr["Select"]));
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buttonbox.add(new IconButton(gmenu2x, ts, "skin:imgs/buttons/cancel.png", gmenu2x->tr["Exit"]));
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buttonbox.add(unique_ptr<IconButton>(new IconButton(gmenu2x, ts, "skin:imgs/buttons/accept.png", gmenu2x->tr["Select"])));
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buttonbox.add(unique_ptr<IconButton>(new IconButton(gmenu2x, ts, "skin:imgs/buttons/cancel.png", gmenu2x->tr["Exit"])));
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unsigned int top, height;
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tie(top, height) = gmenu2x->getContentArea();
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