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git://projects.qi-hardware.com/gmenu2x.git
synced 2024-11-17 23:10:17 +02:00
Show the background while loading the menu
This is better than showing an empty black screen, I think.
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@ -226,7 +226,6 @@ GMenu2X::GMenu2X()
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font = NULL;
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font = NULL;
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setSkin(confStr["skin"], !fileExists(confStr["wallpaper"]));
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setSkin(confStr["skin"], !fileExists(confStr["wallpaper"]));
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layers.insert(layers.begin(), make_shared<Background>(*this));
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layers.insert(layers.begin(), make_shared<Background>(*this));
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initMenu();
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/* We enable video at a later stage, so that the menu elements are
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/* We enable video at a later stage, so that the menu elements are
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* loaded before SDL inits the video; this is made so that we won't show
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* loaded before SDL inits the video; this is made so that we won't show
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@ -238,10 +237,6 @@ GMenu2X::GMenu2X()
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s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
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s = Surface::openOutputSurface(resX, resY, confInt["videoBpp"]);
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#ifdef ENABLE_INOTIFY
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monitor = new MediaMonitor(CARD_ROOT);
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#endif
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if (!fileExists(confStr["wallpaper"])) {
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if (!fileExists(confStr["wallpaper"])) {
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DEBUG("No wallpaper defined; we will take the default one.\n");
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DEBUG("No wallpaper defined; we will take the default one.\n");
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confStr["wallpaper"] = DEFAULT_WALLPAPER_PATH;
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confStr["wallpaper"] = DEFAULT_WALLPAPER_PATH;
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@ -249,6 +244,17 @@ GMenu2X::GMenu2X()
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initBG();
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initBG();
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/* the menu may take a while to load, so we show the background here */
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for (auto layer : layers)
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layer->paint(*s);
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s->flip();
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initMenu();
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#ifdef ENABLE_INOTIFY
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monitor = new MediaMonitor(CARD_ROOT);
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#endif
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/* If a user-specified input.conf file exists, we load it;
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/* If a user-specified input.conf file exists, we load it;
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* otherwise, we load the default one. */
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* otherwise, we load the default one. */
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string input_file = getHome() + "/input.conf";
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string input_file = getHome() + "/input.conf";
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