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Add constructors for RGBAColor
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@ -802,12 +802,12 @@ void GMenu2X::setSkin(const string &skin, bool setWallpaper) {
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sc.setSkin(skin);
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//reset colors to the default values
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skinConfColors[COLOR_TOP_BAR_BG] = (RGBAColor){255,255,255,130};
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skinConfColors[COLOR_BOTTOM_BAR_BG] = (RGBAColor){255,255,255,130};
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skinConfColors[COLOR_SELECTION_BG] = (RGBAColor){255,255,255,130};
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skinConfColors[COLOR_MESSAGE_BOX_BG] = (RGBAColor){255,255,255,255};
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skinConfColors[COLOR_MESSAGE_BOX_BORDER] = (RGBAColor){80,80,80,255};
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skinConfColors[COLOR_MESSAGE_BOX_SELECTION] = (RGBAColor){160,160,160,255};
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skinConfColors[COLOR_TOP_BAR_BG] = RGBAColor(255, 255, 255, 130);
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skinConfColors[COLOR_BOTTOM_BAR_BG] = RGBAColor(255, 255, 255, 130);
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skinConfColors[COLOR_SELECTION_BG] = RGBAColor(255, 255, 255, 130);
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skinConfColors[COLOR_MESSAGE_BOX_BG] = RGBAColor(255, 255, 255);
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skinConfColors[COLOR_MESSAGE_BOX_BORDER] = RGBAColor(80, 80, 80);
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skinConfColors[COLOR_MESSAGE_BOX_SELECTION] = RGBAColor(160, 160, 160);
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/* Load skin settings from user directory if present,
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* or from the system directory. */
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@ -30,6 +30,9 @@
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struct RGBAColor {
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uint8_t r, g, b, a;
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static RGBAColor fromString(std::string const& strColor);
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RGBAColor() : r(0), g(0), b(0), a(0) {}
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RGBAColor(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
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: r(r), g(g), b(b), a(a) {}
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};
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/**
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