mirror of
git://projects.qi-hardware.com/gmenu2x.git
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2a2634b364
It didn't work anymore, at all. Touchscreen polling occurred only *after* waiting for a button had completed. So the touchscreen events, if any, would be ignored until the user had pressed a button, possibly firing off another action with that button press and forwarding the touchscreen event to the next interface that got brought up as a result. Reusing this code and fixing it would require far more work than rewriting everything anew with touchscreen devices in mind from the beginning. MtH: Resolved conflicts, mainly from the GMenu2X pointer to reference change I did on 2015-04-21.
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/***************************************************************************
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* Copyright (C) 2006 by Massimiliano Torromeo *
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* massimiliano.torromeo@gmail.com *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef MENUSETTINGBOOL_H
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#define MENUSETTINGBOOL_H
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#include "menusetting.h"
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#include "inputmanager.h"
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class GMenu2X;
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class MenuSettingBool : public MenuSetting {
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private:
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void initButton();
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void toggle();
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bool originalValue;
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bool *_value;
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int *_ivalue;
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std::string strvalue;
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public:
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MenuSettingBool(
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GMenu2X& gmenu2x,
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const std::string &name, const std::string &description,
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bool *value);
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MenuSettingBool(
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GMenu2X& gmenu2x,
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const std::string &name, const std::string &description,
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int *value);
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virtual ~MenuSettingBool() {}
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virtual void draw(int valueX, int y, int h);
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virtual bool handleButtonPress(InputManager::Button button);
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virtual bool edited();
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void setValue(int value);
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void setValue(bool value);
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bool value();
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};
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#endif
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