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mirror of git://projects.qi-hardware.com/openwrt-packages.git synced 2024-11-22 05:29:43 +02:00

More pygame cleanups. It at least compiles now.

This commit is contained in:
Lars-Peter Clausen 2010-02-15 20:06:35 +01:00
parent 2402b14d17
commit f6d705bc8d
3 changed files with 109 additions and 6 deletions

View File

@ -26,7 +26,13 @@ define Package/pygame/description
endef
define Build/Compile
$(call Build/Compile/PyMod,,install --prefix="$(PKG_INSTALL_DIR)/usr",LOCALBASE="$(STAGING_DIR)/usr")
$(call Build/Compile/PyMod,,\
install \
--prefix="$(PKG_INSTALL_DIR)/usr" \
, \
LOCALBASE="$(STAGING_DIR)/usr" \
NO_SCRAP=1 \
)
endef
define Package/pygame/install

View File

@ -20,8 +20,8 @@ index 1cece2a..0fec7e0 100644
+ self.found = 0
+ return
+
+ cflags = os.popen('%s %s --cflags 2> /dev/null' % (command, lib)).readline()
+ libs = os.popen('%s %s --libs 2> /dev/null' % (command, lib)).readline()
+ cflags = os.popen('%s %s --cflags 2> /dev/null' % (command, lib)).readline().strip()
+ libs = os.popen('%s %s --libs 2> /dev/null' % (command, lib)).readline().strip()
+
+ self.ver = version
+ self.found = 1
@ -42,7 +42,7 @@ index 1cece2a..0fec7e0 100644
class Dependency:
def __init__(self, name, checkhead, checklib, libs):
self.name = name
@@ -137,13 +170,13 @@ sdl_lib_name = 'SDL'
@@ -137,18 +170,22 @@ sdl_lib_name = 'SDL'
def main():
print ('\nHunting dependencies...')
DEPS = [
@ -56,10 +56,20 @@ index 1cece2a..0fec7e0 100644
- Dependency('PNG', 'png.h', 'libpng', ['png']),
+ DependencyPkgConfig('PNG', 'libpng'),
Dependency('JPEG', 'jpeglib.h', 'libjpeg', ['jpeg']),
Dependency('SCRAP', '', 'libX11', ['X11']),
- Dependency('SCRAP', '', 'libX11', ['X11']),
Dependency('PORTMIDI', 'portmidi.h', 'libportmidi.so', ['portmidi']),
Dependency('PORTTIME', 'porttime.h', 'libporttime.so', ['porttime']),
@@ -159,10 +182,10 @@ def main():
#Dependency('GFX', 'SDL_gfxPrimitives.h', 'libSDL_gfx.so', ['SDL_gfx']),
]
+ if not os.environ.get('NO_SCRAP', None):
+ DEPS += Dependency('SCRAP', '', 'libX11', ['X11']),
+ else:
+ DEPS += Dependency('SCRAP', '', '', []),
+
if not DEPS[0].found:
print ('Unable to run "sdl-config". Please make sure a development version of SDL is installed.')
raise SystemExit
@@ -159,10 +186,10 @@ def main():
else:
incdirs = []
libdirs = []
@ -75,3 +85,22 @@ index 1cece2a..0fec7e0 100644
for arg in DEPS[0].cflags.split():
if arg[:2] == '-I':
--- a/config_unix.py
+++ b/config_unix.py
@@ -182,15 +209,6 @@ def main():
for d in DEPS:
d.configure(incdirs, libdirs)
- for d in DEPS[1:]:
- if not d.found:
- if not confirm("""
-Warning, some of the pygame dependencies were not found. Pygame can still
-compile and install, but games that depend on those missing dependencies
-will not run. Would you like to continue the configuration?"""):
- raise SystemExit
- break
-
return DEPS
if __name__ == '__main__':

View File

@ -0,0 +1,68 @@
--- a/src/scrap.c
+++ b/src/scrap.c
@@ -70,7 +70,7 @@ static uint32_t _cliptype = 0;
#define MAC_SCRAP
#include "scrap_mac.c"
#else
- #error Unknown window manager for clipboard handling
+ #include "scrap_stub.c"
#endif /* scrap type */
/**
--- /dev/null
+++ b/src/scrap_stub.c
@@ -0,0 +1,54 @@
+/*
+ pygame - Python Game Library
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+
+int
+pygame_scrap_init (void)
+{
+ return 1;
+}
+
+int
+pygame_scrap_lost (void)
+{
+ return 0;
+}
+
+int
+pygame_scrap_put (char *type, int srclen, char *src)
+{
+ return 1;
+}
+
+char*
+pygame_scrap_get (char *type, unsigned long *count)
+{
+ return NULL;
+}
+
+int
+pygame_scrap_contains (char *type)
+{
+ return 0;
+}
+
+char**
+pygame_scrap_get_types (void)
+{
+ return NULL;
+}