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Added udp-broadcast-relay, corrected missing Makefile lines for tinyproxy
git-svn-id: svn://svn.openwrt.org/openwrt/trunk/openwrt@3108 3c298f89-4303-0410-b956-a3cf2f4a3e73
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@ -136,8 +136,10 @@ source "package/srelay/Config.in"
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source "package/tmsnc/Config.in"
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source "package/tcpdump/Config.in"
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source "package/tinc/Config.in"
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source "package/tinyproxy/Config.in"
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source "package/tor/Config.in"
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source "package/ttcp/Config.in"
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source "package/udp-broadcast-relay/Config.in"
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source "package/ulogd/Config.in"
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source "package/updatedd/Config.in"
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source "package/vgp/Config.in"
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@ -215,9 +215,11 @@ package-$(BR2_PACKAGE_SRELAY) += srelay
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package-$(BR2_PACKAGE_STRACE) += strace
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package-$(BR2_PACKAGE_TCPDUMP) += tcpdump
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package-$(BR2_PACKAGE_TINC) += tinc
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package-$(BR2_PACKAGE_TINYPROXY) += tinyproxy
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package-$(BR2_PACKAGE_TOR) += tor
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package-$(BR2_PACKAGE_TTCP) += ttcp
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package-$(BR2_PACKAGE_UCLIBCXX) += uclibc++
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package-$(BR2_PACKAGE_UDP_BROADCAST_RELAY) += udp-broadcast-relay
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package-$(BR2_PACKAGE_ULOGD) += ulogd
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package-$(BR2_PACKAGE_UPDATEDD) += updatedd
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package-$(BR2_COMPILE_USBUTILS) += usbutils
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@ -266,6 +268,7 @@ $(INSTALL_PACKAGES): base-files-install
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amwall-compile: libamsel-compile
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arpd-compile: libpcap-compile libdnet-compile libevent-compile
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arpwatch-compile: libpcap-compile
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atftp-compile: readline-compile
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avahi-compile: libdaemon-compile expat-compile libgdbm-compile
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bind-compile: openssl-compile
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clinkc-compile: expat-compile
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12
package/udp-broadcast-relay/Config.in
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12
package/udp-broadcast-relay/Config.in
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@ -0,0 +1,12 @@
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config BR2_PACKAGE_UDP_BROADCAST_RELAY
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prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
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tristate
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default m if CONFIG_DEVEL
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help
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This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
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The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
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It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
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http://www.joachim-breitner.de/udp-broadcast-relay/
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35
package/udp-broadcast-relay/Makefile
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35
package/udp-broadcast-relay/Makefile
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@ -0,0 +1,35 @@
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# $Id: Makefile 1146 2005-06-05 13:32:28Z nbd $
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include $(TOPDIR)/rules.mk
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PKG_NAME:=udp-broadcast-relay
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PKG_VERSION:=0.3
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PKG_RELEASE:=1
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PKG_MD5SUM:=a32f983b7063d6ac670e6b22be9b9d24
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PKG_SOURCE_URL:=http://www.joachim-breitner.de/udp-broadcast-relay/files/
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PKG_SOURCE:=$(PKG_NAME)-$(PKG_VERSION).tar.gz
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PKG_CAT:=zcat
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PKG_BUILD_DIR:=$(BUILD_DIR)/$(PKG_NAME)-$(PKG_VERSION)
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include $(TOPDIR)/package/rules.mk
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$(eval $(call PKG_template,UDP_BROADCAST_RELAY,udp-broadcast-relay,$(PKG_VERSION)-$(PKG_RELEASE),$(ARCH)))
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$(PKG_BUILD_DIR)/.configured:
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touch $@
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$(PKG_BUILD_DIR)/.built:
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$(TARGET_CC) $(PKG_BUILD_DIR)/main.c -o $(PKG_BUILD_DIR)/$(PKG_NAME)
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touch $@
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$(IPKG_UDP_BROADCAST_RELAY):
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mkdir -p $(IDIR_UDP_BROADCAST_RELAY)/usr/sbin
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cp $(PKG_BUILD_DIR)/$(PKG_NAME) $(IDIR_UDP_BROADCAST_RELAY)/usr/sbin/
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$(STRIP) $(IDIR_UDP_BROADCAST_RELAY)/usr/sbin/*
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$(IPKG_BUILD) $(IDIR_UDP_BROADCAST_RELAY) $(PACKAGE_DIR)
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mostlyclean:
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$(MAKE) -C $(PKG_BUILD_DIR) clean
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rm -f $(PKG_BUILD_DIR)/.built
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@ -0,0 +1,4 @@
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Package: udp-broadcast-relay
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Priority: optional
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Section: net
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Description: This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
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