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cad/: added description to 2nd series of tests and a pointer from the 1st series
- test1/README: added pointer to 2nd series of tests - test2/README: described findings and theories so far
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Comparison of Free scripted 3D CAD systems
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==========================================
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Comparison of Free scripted 3D CAD systems, part 1
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==================================================
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Werner Almesberger <werner@almesberger.net>
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@ -14,6 +14,10 @@ Introduction
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This file and the sources of the models can be found in
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http://projects.qi-hardware.com/index.php/p/wernermisc/source/tree/master/cad/test1/
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Later experiments showed that small changes to the model can lead to
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quite different results. The continuation is at
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http://projects.qi-hardware.com/index.php/p/wernermisc/source/tree/master/cad/test2/
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Objectives
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----------
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@ -320,6 +324,15 @@ work went into the addition of fillets and chamfers. Neither of the
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two systems provides operations to automate such tasks.
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The story continues
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-------------------
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Later experiments showed that small changes to the model can lead to
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quite different and generally better results. The continuation of
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this evaluation is at
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http://projects.qi-hardware.com/index.php/p/wernermisc/source/tree/master/cad/test2/
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References
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==========
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121
cad/test2/README
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121
cad/test2/README
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Comparison of Free scripted 3D CAD systems, part 2
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==================================================
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Werner Almesberger <werner@almesberger.net>
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This is the continuation of my evaluation of scripted 3D CAD systems.
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It shows new findings and improvements since the last test.
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Introduction
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============
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This file and the sources of the models can be found in
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http://projects.qi-hardware.com/index.php/p/wernermisc/source/tree/master/cad/test2/
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New findings and hypotheses
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===========================
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The road to hell is paved with good intentions
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----------------------------------------------
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The original model tried to prevent the creation of artefacts through
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rounding errors. It turned out that this isn't only unnecessary with
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Cadmium, but it massively slows down the rendering.
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Also, after removing these preventions the bug the "noise" parameter
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worked around no longer appeared.
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This is a comparison of run time (in seconds) and mesh size:
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real user system faces vertices
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Before: 4901.0 4904.4 1.5 8362 3183
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After: 316.3 315.9 0.3 2942 1473
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This makes Cadmium only about 3.7 times slower than OpenSCAD's CGAL
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rendering, a marked improvement from the previous factor of 57. The
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resulting mesh is now less than half the size of the mesh generated
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by OpenSCAD.
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Furthermore, the model is much easier to design and more
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understandable without these extra tolerances.
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Context: preventing artefacts
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-----------------------------
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When subtracting volumes from each other, surfaces that coincide in
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both the original volume and the one subtracted from it, can remain
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as arbitrarily thin artefacts.
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This 2D example illustrates the effect:
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- given an original shape A like this
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+---------------+
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+---------------+
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- we want to subtract the following shape from it:
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+--------+
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+--------+
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- expecting this to result in something like
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+---------------+
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| +--------+
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| +--------+
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+---------------+
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- however, if the subtraction isn't perfectly exact, we may get this
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instead:
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+---------------+
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| +--------+
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| | |<--- very thin surface
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| +---^----+
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+----------|----+
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empty space
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- to avoid this problem, we could enlarge the shape that is
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subtracted:
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+---------+
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+---------+
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Artefacts in OpenSCAD's mesh may also be rounding errors
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--------------------------------------------------------
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The artefacts found in the mesh produced by OpenSCAD may also be
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caused from rounding errors. In this case, the problem would be parts
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that are fused along a common surface. As in the above example, this
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could be solved by making the parts overlap a little.
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Whether this is truly the source of the artefacts still needs to be
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verified.
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OpenCSG problems may be an OpenGL compatibility issue
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-----------------------------------------------------
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It could be that OpenCSG showing volumes to be removed just with a
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different color without actually removing them is caused by using
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OpenGL emulation in Mesa. This needs further investigation.
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