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eda-tools/eeshow/gui/input.h
Werner Almesberger 547e7059ae eeshow/gui/gui.c: begin moving input (mouse, keyboard) handling to input.c (WIP)
We had input state scattered all over the place. This cleans things up.
We also merge the functions of left and (previously) middle button.

This breaks history panning.
2016-08-18 01:49:20 -03:00

53 lines
1.3 KiB
C

/*
* gui/input.h - Input operations
*
* Written 2016 by Werner Almesberger
* Copyright 2016 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#ifndef GUI_INPUT_H
#define GUI_NPUT_H
#include <stdbool.h>
#include <gtk/gtk.h>
/*
* All members of input_ops are optional, i.e., can be NULL.
*
* hover_begin and drag_begin must not call input_push or input_pop.
*/
struct input_ops {
bool (*click)(void *user, int x, int y);
bool (*hover_begin)(void *user, int x, int y);
bool (*hover_update)(void *user, int x, int y);
bool (*hover_click)(void *user, int x, int y);
void (*hover_end)(void *user);
bool (*drag_begin)(void *user, int x, int y);
void (*drag_move)(void *user, int dx, int dy);
void (*drag_end)(void *user);
void (*scroll)(void *user, int x, int y, int dy);
/* down = 1, up = -1 */
void (*key)(void *user, int x, int y, int keyval);
};
bool input_accept(void *user, int x, int y);
void input_push(const struct input_ops *ops, void *user);
void input_pop(void);
void input_setup(GtkWidget *da);
#endif /* !GUI_INPUT_H */