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eda-tools/sch2fig/layer.c

337 lines
6.7 KiB
C

/*
* layer.h - Separate graphics operations by layers and replay
*
* Written 2016 by Werner Almesberger
* Copyright 2016 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stdlib.h>
#include <limits.h>
#include <math.h>
#include "util.h"
#include "style.h"
#include "gfx.h"
#include "text.h"
#include "layer.h"
struct layer_obj {
enum lo_type {
lo_line,
lo_rect,
lo_poly,
lo_circ,
lo_arc,
lo_text,
} type;
int x, y;
int color, fill_color;
union {
struct {
int ex, ey;
} line;
struct {
int ex, ey;
} rect;
struct {
unsigned n;
int *vx, *vy;
} poly;
struct {
int r;
} circ;
struct {
int r;
int sa, ea;
} arc;
struct {
char *s;
unsigned size;
enum text_align align;
int rot;
} text;
} u;
struct layer_obj *next;
};
static void bb(struct layer *layer, int x, int y)
{
if (layer->xmin > x)
layer->xmin = x;
if (layer->ymin > y)
layer->ymin = y;
if (layer->xmax < x)
layer->xmax = x;
if (layer->ymax < y)
layer->ymax = y;
}
static void bb_rot(struct layer *layer, int x, int y, int rot)
{
double a = -rot / 180.0 * M_PI;
// @@@ figure this out later
return;
bb(layer, cos(a) * x + sin(a) * y, cos(a) * y - sin(a) * x);
}
static struct layer_obj *new_obj(struct layer *lc, enum lo_type type,
int color, int fill_color, unsigned layer)
{
struct layer_objs **objs;
struct layer_objs *new_objs;
struct layer_obj *new_obj;
for (objs = &lc->objs; *objs; objs = &(*objs)->next) {
if ((*objs)->layer == layer)
goto this_layer;
if ((*objs)->layer < layer)
break;
}
new_objs = alloc_type(struct layer_objs);
new_objs->layer = layer;
new_objs->obj = NULL;
new_objs->next_obj = &new_objs->obj;
new_objs->next = *objs;
*objs = new_objs;
this_layer:
new_obj = alloc_type(struct layer_obj);
new_obj->type = type;
new_obj->color = color;
new_obj->fill_color = fill_color;
new_obj->next = NULL;
*(*objs)->next_obj = new_obj;
(*objs)->next_obj = &new_obj->next;
return new_obj;
}
void layer_line(void *ctx, int sx, int sy, int ex, int ey,
int color, unsigned layer)
{
struct layer *lc = ctx;
struct layer_obj *obj = new_obj(ctx, lo_line, color, COLOR_NONE, layer);
bb(lc, sx, sy);
bb(lc, ex, ey);
obj->x = sx;
obj->y = sy;
obj->u.line.ex = ex;
obj->u.line.ey = ey;
}
void layer_rect(void *ctx, int sx, int sy, int ex, int ey,
int color, int fill_color, unsigned layer)
{
struct layer *lc = ctx;
struct layer_obj *obj = new_obj(ctx, lo_rect, color, fill_color, layer);
bb(lc, sx, sy);
bb(lc, ex, ey);
obj->x = sx;
obj->y = sy;
obj->u.rect.ex = ex;
obj->u.rect.ey = ey;
}
void layer_poly(void *ctx,
int points, const int x[points], const int y[points],
int color, int fill_color, unsigned layer)
{
struct layer *lc = ctx;
struct layer_obj *obj = new_obj(ctx, lo_poly, color, fill_color, layer);
int i;
unsigned size;
for (i = 0; i != points; i++)
bb(lc, x[i], y[i]);
obj->u.poly.n = points;
size = sizeof(int) * points;
obj->u.poly.vx = alloc_size(size);
obj->u.poly.vy = alloc_size(size);
memcpy(obj->u.poly.vx, x, size);
memcpy(obj->u.poly.vy, y, size);
}
void layer_circ(void *ctx, int x, int y, int r,
int color, int fill_color, unsigned layer)
{
struct layer *lc = ctx;
struct layer_obj *obj = new_obj(ctx, lo_circ, color, fill_color, layer);
bb(lc, x - r, y - r);
bb(lc, x + r, y + r);
obj->x = x;
obj->y = y;
obj->u.circ.r = r;
}
void layer_arc(void *ctx, int x, int y, int r, int sa, int ea,
int color, int fill_color, unsigned layer)
{
struct layer *lc = ctx;
struct layer_obj *obj = new_obj(ctx, lo_arc, color, fill_color, layer);
bb(lc, x - r, y - r);
bb(lc, x + r, y + r);
obj->x = x;
obj->y = y;
obj->u.arc.r = r;
obj->u.arc.sa = sa;
obj->u.arc.ea = ea;
}
void layer_text(void *ctx, int x, int y, const char *s, unsigned size,
enum text_align align, int rot, unsigned color, unsigned layer)
{
struct layer *lc = ctx;
struct layer_obj *obj = new_obj(ctx, lo_text, color, COLOR_NONE, layer);
unsigned width = lc->ops->text_width(lc->user, s, size);
bb_rot(lc, x, y - size, rot);
bb_rot(lc, x + width, y, rot);
obj->x = x;
obj->y = y;
obj->u.text.s = stralloc(s);
obj->u.text.size = size;
obj->u.text.align = align;
obj->u.text.rot = rot;
}
void layer_init(struct layer *layer, const struct gfx_ops *ops, void *user)
{
layer->ops = ops;
layer->user = user;
layer->xmin = layer->ymin = INT_MAX;
layer->xmax = layer->ymax = INT_MIN;
layer->objs = NULL;
}
void layer_wipe(struct layer *layer)
{
layer->objs = NULL;
}
void layer_replay(const struct layer *layer)
{
const struct gfx_ops *ops = layer->ops;
void *ctx = layer->user;
const struct layer_objs *objs;
const struct layer_obj *obj;
for (objs = layer->objs; objs; objs = objs->next)
for (obj = objs->obj; obj; obj = obj->next)
switch (obj->type) {
case lo_line:
ops->line(ctx, obj->x, obj->y,
obj->u.line.ex, obj->u.line.ey,
obj->color, objs->layer);
break;
case lo_rect:
ops->rect(ctx, obj->x, obj->y,
obj->u.rect.ex, obj->u.rect.ey,
obj->color, obj->fill_color, objs->layer);
break;
case lo_poly:
ops->poly(ctx, obj->u.poly.n,
obj->u.poly.vx, obj->u.poly.vy,
obj->color, obj->fill_color, objs->layer);
break;
case lo_circ:
ops->circ(ctx, obj->x, obj->y,
obj->u.circ.r,
obj->color, obj->fill_color, objs->layer);
break;
case lo_arc:
ops->arc(ctx, obj->x, obj->y, obj->u.arc.r,
obj->u.arc.sa, obj->u.arc.ea,
obj->color, obj->fill_color, objs->layer);
break;
case lo_text:
ops->text(ctx, obj->x, obj->y, obj->u.text.s,
obj->u.text.size, obj->u.text.align,
obj->u.text.rot,
obj->color, objs->layer);
break;
default:
abort();
}
}
void layer_bbox(const struct layer *layer, int *x, int *y, int *w, int *h)
{
if (x)
*x = layer->xmin;
if (y)
*y = layer->ymin;
if (w)
*w = layer->xmax - layer->xmin + 1;
if (h)
*h = layer->ymax - layer->ymin + 1;
}
static void layer_obj_destroy(struct layer_obj *obj)
{
switch (obj->type) {
case lo_poly:
free(obj->u.poly.vx);
free(obj->u.poly.vy);
break;
case lo_text:
free(obj->u.text.s);
break;
default:
break;
}
free(obj);
}
void layer_destroy(struct layer *layer)
{
struct layer_objs *next_objs;
struct layer_obj *next_obj;
while (layer->objs) {
next_objs = layer->objs->next;
while (layer->objs->obj) {
next_obj = layer->objs->obj->next;
layer_obj_destroy(layer->objs->obj);
layer->objs->obj = next_obj;
}
free(layer->objs);
layer->objs = next_objs;
}
}