mirror of
git://projects.qi-hardware.com/gmenu2x.git
synced 2025-01-12 23:20:14 +02:00
IconButton: removed unused functionality.
Labels were always right-aligned: this was the default and no other alignment was ever selected. Also removed unused getter and setter methods.
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abe9130de9
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@ -11,14 +11,11 @@ IconButton::IconButton(GMenu2X *gmenu2x_, const string &icon,
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, gmenu2x(gmenu2x_)
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{
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this->icon = icon;
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labelPosition = IconButton::DISP_RIGHT;
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labelMargin = 2;
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this->setLabel(label);
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this->label = label;
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updateSurfaces();
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}
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void IconButton::updateSurfaces()
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{
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void IconButton::updateSurfaces() {
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iconSurface = gmenu2x->sc[icon];
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recalcSize();
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}
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@ -32,11 +29,11 @@ void IconButton::setPosition(int x, int y) {
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void IconButton::paint() {
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if (iconSurface) {
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iconSurface->blit(gmenu2x->s,iconRect);
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iconSurface->blit(gmenu2x->s, iconRect);
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}
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if (label != "") {
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gmenu2x->s->write(gmenu2x->font, label, labelRect.x, labelRect.y,
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labelHAlign, labelVAlign);
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ASFont::HAlignLeft, ASFont::VAlignMiddle);
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}
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}
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@ -46,87 +43,28 @@ bool IconButton::paintHover() {
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void IconButton::recalcSize() {
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uint h = 0, w = 0;
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uint margin = labelMargin;
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if (iconSurface == NULL || label == "")
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margin = 0;
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if (iconSurface != NULL) {
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if (iconSurface) {
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w += iconSurface->width();
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h += iconSurface->height();
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iconRect.w = w;
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iconRect.h = h;
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iconRect.x = rect.x;
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iconRect.y = rect.y;
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iconRect = (SDL_Rect) { rect.x, rect.y, w, h };
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} else {
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iconRect.x = 0;
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iconRect.y = 0;
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iconRect.w = 0;
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iconRect.h = 0;
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iconRect = (SDL_Rect) { 0, 0, 0, 0 };
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}
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if (label != "") {
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labelRect.w = gmenu2x->font->getTextWidth(label);
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labelRect.h = gmenu2x->font->getHeight();
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if (labelPosition == IconButton::DISP_LEFT || labelPosition == IconButton::DISP_RIGHT) {
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w += margin + labelRect.w;
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//if (labelRect.h > h) h = labelRect.h;
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labelHAlign = ASFont::HAlignLeft;
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labelVAlign = ASFont::VAlignMiddle;
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} else {
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h += margin + labelRect.h;
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//if (labelRect.w > w) w = labelRect.w;
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labelHAlign = ASFont::HAlignCenter;
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labelVAlign = ASFont::VAlignTop;
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}
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switch (labelPosition) {
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case IconButton::DISP_BOTTOM:
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labelRect.x = iconRect.x + iconRect.w/2;
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labelRect.y = iconRect.y + iconRect.h + margin;
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break;
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case IconButton::DISP_TOP:
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labelRect.x = iconRect.x + iconRect.w/2;
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labelRect.y = rect.y;
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iconRect.y += labelRect.h + margin;
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break;
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case IconButton::DISP_LEFT:
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labelRect.x = rect.x;
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labelRect.y = rect.y+h/2;
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iconRect.x += labelRect.w + margin;
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break;
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default:
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labelRect.x = iconRect.x + iconRect.w + margin;
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labelRect.y = rect.y+h/2;
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break;
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}
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uint margin = iconSurface ? 2 : 0;
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labelRect = (SDL_Rect) {
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iconRect.x + iconRect.w + margin,
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rect.y + h / 2,
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gmenu2x->font->getTextWidth(label),
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gmenu2x->font->getHeight()
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};
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w += margin + labelRect.w;
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}
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setSize(w, h);
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}
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const string &IconButton::getLabel() {
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return label;
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}
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void IconButton::setLabel(const string &label) {
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this->label = label;
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}
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void IconButton::setLabelPosition(int pos, int margin) {
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labelPosition = pos;
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labelMargin = margin;
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recalcSize();
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}
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const string &IconButton::getIcon() {
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return icon;
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}
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void IconButton::setIcon(const string &icon) {
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this->icon = icon;
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updateSurfaces();
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}
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void IconButton::setAction(ButtonAction action) {
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this->action = action;
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}
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@ -15,9 +15,6 @@ class IconButton : public Button {
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protected:
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GMenu2X *gmenu2x;
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string icon, label;
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int labelPosition, labelMargin;
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ASFont::HAlign labelHAlign;
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ASFont::VAlign labelVAlign;
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void recalcSize();
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SDL_Rect iconRect, labelRect;
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@ -26,11 +23,6 @@ protected:
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void updateSurfaces();
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public:
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static const int DISP_RIGHT = 0;
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static const int DISP_LEFT = 1;
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static const int DISP_TOP = 2;
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static const int DISP_BOTTOM = 3;
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IconButton(GMenu2X *gmenu2x, const string &icon, const string &label="");
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virtual ~IconButton() {};
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@ -39,13 +31,6 @@ public:
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virtual void setPosition(int x, int y);
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const string &getLabel();
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void setLabel(const string &label);
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void setLabelPosition(int pos, int margin);
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const string &getIcon();
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void setIcon(const string &icon);
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void setAction(ButtonAction action);
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};
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