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eda-tools/eeshow/gui/input.c

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/*
* gui/input.c - Input operations
*
* Written 2016 by Werner Almesberger
* Copyright 2016 by Werner Almesberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*/
#include <stddef.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include <gtk/gtk.h>
#include "misc/util.h"
#include "misc/diag.h"
#include "gui/input.h"
#define DRAG_RADIUS 5
static struct input {
const struct input_ops *ops;
void *user;
enum state {
input_idle,
input_clicking,
input_ignoring, /* click rejected by moving the cursor */
input_hovering,
input_hovering_down, /* mouse button is pressed */
input_dragging,
} state;
struct input *next;
} *sp = NULL;
static int curr_x, curr_y; /* last mouse position */
static double clicked_x, clicked_y; /* button down position */
/* ----- Debugging tools --------------------------------------------------- */
static const char *state(void)
{
switch (sp->state) {
case input_idle:
return "IDLE";
case input_clicking:
return "CLICKING";
case input_ignoring:
return "IGNORING";
case input_hovering:
return "HOVERING";
case input_hovering_down:
return "HOVERING_DOWN";
case input_dragging:
return "DRAGGING";
default:
abort();
}
}
/* ----- Shared operations ------------------------------------------------- */
static bool begin_drag(const GdkEventMotion *event)
{
const struct input *old_sp = sp;
if (hypot(event->x - clicked_x, event->y - clicked_y) < DRAG_RADIUS)
return 0;
if (sp->ops->drag_begin &&
sp->ops->drag_begin(sp->user, clicked_x, clicked_y))
sp->state = input_dragging;
else
sp->state = input_ignoring;
assert(sp == old_sp);
return 1;
}
static void hover_consider(int x, int y)
{
const struct input *old_sp = sp;
assert(sp->state == input_idle);
if (sp->ops->hover_begin && sp->ops->hover_begin(sp->user, x, y))
sp->state = input_hovering;
assert(sp == old_sp);
}
static void hover_update(int x, int y)
{
const struct input *old_sp = sp;
assert(sp->state == input_hovering || sp->state == input_hovering_down);
if (!sp->ops->hover_update)
return;
/*
* Caution: hover_update may switch input layers. If this happens,
* hovering was already ended when cleaning up the old input layer.
*/
if (sp->ops->hover_update(sp->user, x, y))
return;
if (sp != old_sp)
return;
progress(3, "hover_update %s\n", state());
switch (sp->state) {
case input_idle:
case input_hovering:
case input_ignoring:
sp->state = input_idle;
break;
case input_clicking:
case input_hovering_down:
sp->state = input_clicking;
break;
case input_dragging:
default:
abort();
}
if (sp->ops->hover_end)
sp->ops->hover_end(sp->user);
}
/* ----- Indirect update --------------------------------------------------- */
/*
* Geometry changes may require a reassessment of the hover situation. This is
* roughly equivalent to what we would do on a mouse movement over distance
* zero.
*/
void input_update(void)
{
switch (sp->state) {
case input_idle:
hover_consider(curr_x, curr_y);
break;
case input_hovering:
hover_update(curr_x, curr_y);
break;
case input_clicking:
case input_ignoring:
case input_hovering_down:
case input_dragging:
break;
default:
abort();
}
}
/* ----- Mouse button ------------------------------------------------------ */
static gboolean motion_notify_event(GtkWidget *widget, GdkEventMotion *event,
gpointer data)
{
curr_x = event->x;
curr_y = event->y;
if (!sp)
return TRUE;
progress(3, "motion %s\n", state());
switch (sp->state) {
case input_idle:
hover_consider(event->x, event->y);
break;
case input_clicking:
begin_drag(event);
break;
case input_ignoring:
break;
case input_hovering_down:
if (begin_drag(event)) {
if (sp->ops->hover_end)
sp->ops->hover_end(sp->user);
break;
}
/* fall through */
case input_hovering:
hover_update(event->x, event->y);
break;
case input_dragging:
if (sp->ops->drag_move)
sp->ops->drag_move(sp->user,
event->x - clicked_x, event->y - clicked_y);
clicked_x = event->x;
clicked_y = event->y;
break;
default:
abort();
}
return TRUE;
}
static gboolean button_press_event(GtkWidget *widget, GdkEventButton *event,
gpointer data)
{
if (event->button != 1)
return TRUE;
progress(3, "press %s\n", state());
switch (sp->state) {
case input_idle:
sp->state = input_clicking;
clicked_x = event->x;
clicked_y = event->y;
break;
case input_clicking:
case input_ignoring:
case input_dragging:
case input_hovering_down:
/* ignore double-click */
break;
case input_hovering:
sp->state = input_hovering_down;
clicked_x = event->x;
clicked_y = event->y;
break;
default:
abort();
}
return TRUE;
}
static gboolean button_release_event(GtkWidget *widget, GdkEventButton *event,
gpointer data)
{
const struct input *old_sp = sp;
if (event->button != 1)
return TRUE;
progress(3, "release %s\n", state());
switch (sp->state) {
case input_idle:
/* hover_click changed the input configuration */
break;
case input_clicking:
sp->state = input_idle;
if (sp->ops->click)
sp->ops->click(sp->user, clicked_x, clicked_y);
break;
case input_ignoring:
sp->state = input_idle;
break;
case input_dragging:
sp->state = input_idle;
if (sp->ops->drag_end)
sp->ops->drag_end(sp->user);
break;
case input_hovering:
break;
case input_hovering_down:
if (sp->ops->hover_click &&
sp->ops->hover_click(sp->user, event->x, event->y) &&
sp == old_sp) {
sp->state = input_idle;
if (sp->ops->hover_end)
sp->ops->hover_end(sp->user);
}
break;
default:
abort();
}
return TRUE;
}
/* ----- Scroll wheel ------------------------------------------------------ */
static gboolean scroll_event(GtkWidget *widget, GdkEventScroll *event,
gpointer data)
{
if (!sp || !sp->ops->scroll)
return TRUE;
switch (event->direction) {
case GDK_SCROLL_UP:
sp->ops->scroll(sp->user, event->x, event->y, -1);
break;
case GDK_SCROLL_DOWN:
sp->ops->scroll(sp->user, event->x, event->y, 1);
break;
default:
/* ignore */;
}
return TRUE;
}
/* ----- Keys -------------------------------------------------------------- */
static gboolean key_press_event(GtkWidget *widget, GdkEventKey *event,
gpointer data)
{
if (sp && sp->ops->key)
sp->ops->key(sp->user, curr_x, curr_y, event->keyval);
return TRUE;
}
/* ----- Covenience function for hover_begin and drag_begin ---------------- */
bool input_accept(void *user, int x, int y)
{
return 1;
}
/* ----- Adding/removing interaction layers -------------------------------- */
static void cleanup(void)
{
if (!sp)
return;
switch (sp->state) {
case input_hovering:
if (sp->ops->hover_end)
sp->ops->hover_end(sp->user);
break;
case input_dragging:
if (sp->ops->drag_end)
sp->ops->drag_end(sp->user);
break;
default:
;
}
sp->state = input_idle;
}
void input_push(const struct input_ops *ops, void *user)
{
struct input *new;
cleanup();
new = alloc_type(struct input);
new->ops = ops;
new->user = user;
new->state = input_idle;
new->next = sp;
sp = new;
}
void input_pop(void)
{
struct input *next = sp->next;
cleanup();
free(sp);
sp = next;
}
/* ----- Initialization ---------------------------------------------------- */
void input_setup(GtkWidget *da)
{
gtk_widget_set_can_focus(da, TRUE);
gtk_widget_add_events(da,
GDK_KEY_PRESS_MASK |
GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
GDK_SCROLL_MASK |
GDK_POINTER_MOTION_MASK);
g_signal_connect(G_OBJECT(da), "key_press_event",
G_CALLBACK(key_press_event), NULL);
g_signal_connect(G_OBJECT(da), "motion_notify_event",
G_CALLBACK(motion_notify_event), NULL);
g_signal_connect(G_OBJECT(da), "button_press_event",
G_CALLBACK(button_press_event), NULL);
g_signal_connect(G_OBJECT(da), "button_release_event",
G_CALLBACK(button_release_event), NULL);
g_signal_connect(G_OBJECT(da), "scroll_event",
G_CALLBACK(scroll_event), NULL);
}