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gmenu2x/src/surface.cpp

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/***************************************************************************
* Copyright (C) 2006 by Massimiliano Torromeo *
* massimiliano.torromeo@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "surface.h"
#include "debug.h"
#include "imageio.h"
#include "surfacecollection.h"
#include "utilities.h"
#include <SDL_gfxPrimitives.h>
#include <iostream>
using namespace std;
RGBAColor strtorgba(const string &strColor) {
RGBAColor c = {0,0,0,255};
c.r = constrain( strtol( strColor.substr(0,2).c_str(), NULL, 16 ), 0, 255 );
c.g = constrain( strtol( strColor.substr(2,2).c_str(), NULL, 16 ), 0, 255 );
c.b = constrain( strtol( strColor.substr(4,2).c_str(), NULL, 16 ), 0, 255 );
c.a = constrain( strtol( strColor.substr(6,2).c_str(), NULL, 16 ), 0, 255 );
return c;
}
Surface *Surface::openOutputSurface(int width, int height, int bitsperpixel) {
SDL_ShowCursor(SDL_DISABLE);
SDL_Surface *raw = SDL_SetVideoMode(
width, height, bitsperpixel, SDL_HWSURFACE | SDL_DOUBLEBUF);
return raw ? new Surface(raw, false) : NULL;
}
Surface *Surface::emptySurface(int width, int height) {
SDL_Surface *raw = SDL_CreateRGBSurface(
SDL_SWSURFACE, width, height, 32, 0, 0, 0, 0);
if (!raw) return NULL;
SDL_FillRect(raw, NULL, SDL_MapRGB(raw->format, 0, 0, 0));
return new Surface(raw, true);
}
Surface *Surface::loadImage(const string &img, const string &skin) {
string skinpath;
if (!skin.empty() && !img.empty() && img[0]!='/')
skinpath = SurfaceCollection::getSkinFilePath(skin, img);
else
skinpath = img;
SDL_Surface *raw = loadPNG(skinpath);
if (!raw) {
ERROR("Couldn't load surface '%s'\n", img.c_str());
return NULL;
}
return new Surface(raw, true);
}
Surface::Surface(SDL_Surface *raw_, bool freeWhenDone_)
: raw(raw_)
, freeWhenDone(freeWhenDone_)
{
halfW = raw->w/2;
halfH = raw->h/2;
}
Surface::Surface(Surface *s) {
raw = SDL_ConvertSurface(s->raw, s->raw->format, SDL_SWSURFACE);
// Note: A bug in SDL_ConvertSurface() leaves the per-surface alpha
// undefined when converting from RGBA to RGBA. This can cause
// problems if the surface is later converted to a format without
// an alpha channel, such as the display format.
raw->format->alpha = s->raw->format->alpha;
freeWhenDone = true;
halfW = raw->w/2;
halfH = raw->h/2;
}
Surface::~Surface() {
if (freeWhenDone) {
SDL_FreeSurface(raw);
}
}
void Surface::convertToDisplayFormat() {
SDL_Surface *newSurface = SDL_DisplayFormat(raw);
if (newSurface) {
if (freeWhenDone) {
SDL_FreeSurface(raw);
}
raw = newSurface;
freeWhenDone = true;
}
}
void Surface::flip() {
SDL_Flip(raw);
}
bool Surface::blit(SDL_Surface *destination, int x, int y, int w, int h, int a) {
if (destination == NULL || a==0) return false;
SDL_Rect src = {0,0,w,h};
SDL_Rect dest;
dest.x = x;
dest.y = y;
if (a>0 && a!=raw->format->alpha)
SDL_SetAlpha(raw, SDL_SRCALPHA|SDL_RLEACCEL, a);
return SDL_BlitSurface(raw, (w==0 || h==0) ? NULL : &src, destination, &dest);
}
bool Surface::blit(Surface *destination, int x, int y, int w, int h, int a) {
return blit(destination->raw,x,y,w,h,a);
}
bool Surface::blitCenter(SDL_Surface *destination, int x, int y, int w, int h, int a) {
int oh, ow;
if (w==0) ow = halfW; else ow = min(halfW,w/2);
if (h==0) oh = halfH; else oh = min(halfH,h/2);
return blit(destination,x-ow,y-oh,w,h,a);
}
bool Surface::blitCenter(Surface *destination, int x, int y, int w, int h, int a) {
return blitCenter(destination->raw,x,y,w,h,a);
}
bool Surface::blitRight(SDL_Surface *destination, int x, int y, int w, int h, int a) {
if (!w) w = raw->w;
return blit(destination,x-min(raw->w,w),y,w,h,a);
}
bool Surface::blitRight(Surface *destination, int x, int y, int w, int h, int a) {
if (!w) w = raw->w;
return blitRight(destination->raw,x,y,w,h,a);
}
int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
return boxRGBA(raw, x, y, x + w - 1, y + h - 1, r, g, b, a);
}
int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b) {
SDL_Rect re = { x, y, w, h };
return SDL_FillRect(raw, &re, SDL_MapRGBA(raw->format, r, g, b, 255));
}
int Surface::box(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
return box(x, y, w, h, c.r, c.g, c.b, c.a);
}
int Surface::box(SDL_Rect re, RGBAColor c) {
return boxRGBA(
raw, re.x, re.y, re.x + re.w - 1, re.y + re.h - 1, c.r, c.g, c.b, c.a
);
}
int Surface::rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
return rectangleRGBA(raw, x, y, x + w - 1, y + h - 1, r, g, b, a);
}
int Surface::rectangle(Sint16 x, Sint16 y, Uint16 w, Uint16 h, RGBAColor c) {
return rectangle(x, y, w, h, c.r, c.g, c.b, c.a);
}
int Surface::rectangle(SDL_Rect re, RGBAColor c) {
return rectangle(re.x, re.y, re.w, re.h, c.r, c.g, c.b, c.a);
}
int Surface::hline(Sint16 x, Sint16 y, Uint16 w, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
return hlineRGBA(raw, x, x + w - 1, y, r, g, b, a);
}
void Surface::clearClipRect() {
SDL_SetClipRect(raw,NULL);
}
void Surface::setClipRect(int x, int y, int w, int h) {
SDL_Rect rect = {x,y,w,h};
setClipRect(rect);
}
void Surface::setClipRect(SDL_Rect rect) {
SDL_SetClipRect(raw,&rect);
}
bool Surface::blit(Surface *destination, SDL_Rect container, ASFont::HAlign halign, ASFont::VAlign valign) {
switch (halign) {
case ASFont::HAlignLeft:
break;
case ASFont::HAlignCenter:
container.x += container.w/2-halfW;
break;
case ASFont::HAlignRight:
container.x += container.w-raw->w;
break;
}
switch (valign) {
case ASFont::VAlignTop:
break;
case ASFont::VAlignMiddle:
container.y += container.h/2-halfH;
break;
case ASFont::VAlignBottom:
container.y += container.h-raw->h;
break;
}
return blit(destination,container.x,container.y);
}