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mirror of git://projects.qi-hardware.com/gmenu2x.git synced 2024-11-17 22:16:15 +02:00
Commit Graph

690 Commits

Author SHA1 Message Date
Maarten ter Huurne
7992d83e10 Pass C++ string to LinkApp constructor
All callers already had C++ strings and LinkApp wants a C++ string,
but because of the argument type the strings had to be converted.
2014-08-17 18:52:18 +02:00
Maarten ter Huurne
79ef176831 Disable delete context menu option for undeletable link files
Before this change, it was possible to delete for example a link that
is stored on a read-only file system and it would disappear after
deletion but reappear as soon as the menu restarts.
2014-08-17 18:43:02 +02:00
Maarten ter Huurne
fe0c7c2e8d When going up a level in the selector, put cursor on old dir
This adds a sense of continuity to the navigation.
2014-08-17 11:15:21 +02:00
Maarten ter Huurne
bb30dedd09 When selector goes up from the root directory, stay in the root
Previously the selector would exit, but I don't see the logic in that.
2014-08-17 10:25:28 +02:00
Maarten ter Huurne
ba09d2599d Avoid out-of-range lookup when FileLister::browse is passed empty string
When the path is the empty string, it is handled as the current working
directory, which is consistent with how relative paths are handled.
2014-08-17 10:22:09 +02:00
Maarten ter Huurne
20725fcdda Do not list ".." as a subdirectory of the root directory
In Linux "/.." exists and loops back onto the root. But for the user
it is confusing to see a ".." entry listed that does nothing when
selected, so hide it.
2014-08-17 10:20:22 +02:00
Maarten ter Huurne
0b0e278459 Deal gracefully with the selector being started on a non-existent dir
If directory browsing is enabled, fall back to the closest existing
parent directory. If directory browsing is disabled, show empty list.
2014-08-17 10:05:21 +02:00
Maarten ter Huurne
9e22b0328f Made new "no items" text in Selector translatable 2014-08-17 08:41:09 +02:00
Maarten ter Huurne
e2382e11fd Made SettingsDialog::exec() return whether a setting was changed
Previously, exec() always returned true and a separate edited() method
would indicate whether any settings were changed.
2014-08-16 17:11:18 +02:00
Maarten ter Huurne
faf2495727 Use unique_ptr to make ownership of MenuSettings explicit 2014-08-16 17:01:04 +02:00
Maarten ter Huurne
8a1bb5694f Renamed SettingsDialog::voices to settings
I have no idea where that original name came from, but it didn't make
any sense to me.
2014-08-16 16:43:26 +02:00
Maarten ter Huurne
dc39fcc01f Make Selector robust against an empty file list
This can happen on a directory with 0 file matches when directories are
not being shown (otherwise there is either ".." or a subdir).

Since there is nothing to be selected, the Accept button is disabled
and no cursor is shown.
2014-08-16 15:50:16 +02:00
Maarten ter Huurne
3cce71284a Redistribute any leftover vertical space in Selector 2014-08-16 15:42:33 +02:00
Maarten ter Huurne
ffb736d80f Log surface load failures at DEBUG level instead of ERROR
Since we no longer check file existance before attempting a load,
load failures are often not errors. For example a missing preview
image is harmless.
2014-08-16 15:42:33 +02:00
Maarten ter Huurne
d16cb902b3 Improved Selector's handling of the folder icon
Renamed fontHeight to lineHeight, since it is computed using both the
font's line spacing and the height of the folder icon. For the latter,
use the actual icon height plus two pixels spacing instead of the
hardcoded value of 20 (16 height + 4 pixels spacing).

Fixed recently introduced bug where "top" is added to the folder icon
y-coordinate twice. Also center the icon vertically when a large font
is used.

Don't crash if the folder icon is missing. This could only happen on
broken installations though. Also don't search for the icon twice:
SurfaceCollection::skinRes already calls addSkinRes internally when
there is no cached surface for the key.
2014-08-16 15:41:06 +02:00
Maarten ter Huurne
88a4d1d911 Minor cleanups in Selector
Removed unused data member selRow.
Keep reference to LinkApp instead of pointer.
Call LinkApp::getSelectorBrowser once and store result.
Renamed fontheight to fontHeight.
Use iY consistently: store the item's y-coordinate in it.
2014-08-16 07:31:33 +02:00
Nebuleon Fumika
9b583f9b38 Rearrange calls to GMenu2X::drawButton from left to right
This breaks up large reversed call chains in a few places.
2014-08-16 07:11:30 +02:00
Maarten ter Huurne
fe0db484ec Removed "delegate.h"
The abstraction it provided was so thin that I think it is simpler to
just have the code use std::bind directly.
2014-08-16 07:07:41 +02:00
Maarten ter Huurne
7e308879c1 Pass action to IconButton constructor
This removes the need for a separate setAction method.

The default action is the empty action, which does nothing. However,
a touch event on a button with the empty action is no longer considered
handled.

Menu::btnContextMenu was changed from a unique_ptr to a plain data
member.
2014-08-16 06:44:13 +02:00
Maarten ter Huurne
428a316bc1 Removed GMenu2X pointer from ButtonBox
It was only used to fetch resY, so I replaced that by taking the
y-coordinate as an argument. That is also more consistent with the
x-coordinate which was already an argument.

The x-coordinate was changed to a signed int, since that is the norm
for paint coordinates. It can be useful for drawing widgets that are
partially off screen, for example during a (dis)appear animation.

In InputDialog, the ButtonBox field was changed from a pointer to
a plain data member. There was no need to dynamically allocate it.
2014-08-16 05:52:25 +02:00
Maarten ter Huurne
e5a432cb6b In C++11, it is no longer necessary to avoid ">>" in nested templates 2014-08-16 05:42:39 +02:00
Nebuleon Fumika
891525aa94 Fix dynamic allocation of IconButton instances
Previously, IconButton instances to be added to button boxes were
allocated with new, but never freed with delete.

unique_ptr makes sure the buttons will be freed along with the button
box that owns them, or when code calls ButtonBox::clear.

The destructor of ButtonBox has been made redundant by this change, so
it's gone.
2014-08-16 05:17:31 +02:00
Maarten ter Huurne
004c41e2ef Simplify bottom bar button drawing in Selector
Put the drawButton calls left-to-right.
Avoid duplicate code.

The order was changed: "Select" is now always first, to be consistent
with other dialogs.
2014-08-15 18:53:08 +02:00
Maarten ter Huurne
3df841c150 Handle labelless icon positioning in GMenu2X::drawButton(Right)
Instead of correcting the returned coordinate with "- 10" externally,
omit the white space inside the methods.

Note that Font::getTextWidth, which was used until recently, considers
an empty string to have width 1, so 3 + getTextWidth("") + 6 == 10.

There is a difference in how buttons that have neither a label nor an
icon are positioned in the new code, but that is a situation that
should not occur in practice. Plus I'd argue that the new behavior is
actually better in that case.
2014-08-15 18:49:58 +02:00
Maarten ter Huurne
45304052cd Changed icon lookup in GMenu2X::drawButton(Right)
Look up the icon with the "skin:" prefix to be consistent with how
other lookups of the same icons are performed. Also don't perform
repeated lookups.
2014-08-15 17:59:55 +02:00
Maarten ter Huurne
8e885bc2c1 Removed GMenu2X::drawButton variant
This was only called form ButtonBox, so I moved the code there.

I still think a paint method shouldn't be repositioning widgets, but
that's something for a later cleanup.
2014-08-15 17:27:09 +02:00
Maarten ter Huurne
faf0287cf5 Simplify code to reload section icons when skin changes 2014-08-15 16:54:30 +02:00
Maarten ter Huurne
c1d57b62de In GMenu2X::drawButton, don't build a rectangle if we only need width 2014-08-15 16:35:24 +02:00
Maarten ter Huurne
b202f1949a Minor optimizations in Menu
Use emplace_back when a new string is put into a vector.
Removed unused variables.
When searching section names, compare C++ string to C string, so we
don't need to construct a C++ string for the second string just for
the search.
2014-08-15 14:27:05 +02:00
Maarten ter Huurne
739a9463be Don't use string::compare if there are better alternatives
When comparing full strings, operator== will do nicely.
When comparing the first char, "s[0] == c" is more efficient if we know
the string cannot be empty.
2014-08-15 14:19:17 +02:00
Maarten ter Huurne
6e8491abee Don't use (void) for empty argument list
This is necessary in C, but unusual in C++.
2014-08-15 14:01:11 +02:00
Maarten ter Huurne
d66ca947c4 Store Menu's Monitors in unique_ptrs
This results in a small code reduction and some ease of mind.
2014-08-15 13:56:20 +02:00
Maarten ter Huurne
7134eb3778 Store "bgmain" in the GMenu2X object instead of in SurfaceCollection
Since this surface is created by initBG instead of loaded from skin
search paths, it didn't really fit in SurfaceCollection. After removing
it, one of SurfaceCollection's methods could be removed as well.
2014-08-15 04:03:00 +02:00
Maarten ter Huurne
ab7a4c1cf7 Have Font::write return the width of the drawn text
This avoids having to do separate getTextWidth calls in several places.

More getTextWidth calls could be saved by splitting the rendering of
the font to an off-screen buffer from the final composition onto the
destination surface: the routines that draw text inside a box have to
compute the width before they can draw the box and currently the box
has to be drawn before the text.
2014-08-15 03:32:32 +02:00
Maarten ter Huurne
6895ac0b54 Removed static version of SurfaceCollection::getSkinFilePath
There were no external callers anymore.
2014-08-15 01:46:35 +02:00
Maarten ter Huurne
c8ea974f51 Fixed compile error on platforms where ENABLE_CPUFREQ is defined 2014-08-15 01:41:20 +02:00
Maarten ter Huurne
02384c8e72 Removed skin lookup feature from OffscreenSurface::loadImage
Instead, make the caller perform the lookup. This simplifies the
interface of loadImage and it removes the dependency from
OffscreenSurface on SurfaceCollection.
2014-08-15 01:34:35 +02:00
Maarten ter Huurne
2c47515321 Explicitly enable screen when PowerSaver exits
In theory the timer could expire between the button press that starts
the application launch and the moment the PowerSaver destructor runs.
And I think this does in fact happen occasionally thanks to the CPU
hogging SD controller driver on the GCW Zero, leading to an application
launching with a blanked screen.
2014-08-14 09:51:51 +02:00
Maarten ter Huurne
c1689e41fb Dismantled Singleton pattern of PowerSaver
The instance-on-demand didn't really work, since we needed explicit
control over this object's destruction to ensure the timer is stopped
when launching an application. And trying to combine getInstance() with
explicit external delete was just ugly.
2014-08-14 09:47:05 +02:00
Maarten ter Huurne
8d662c95f6 Various cleanups in PowerSaver
Use nullptr instead of NULL, evaluate pointer as bool where possible.
Declare the timer callback as a friend function so the methods it uses
can stay private.
Initialize screenState to false; was uninitialized which means that
an initially blanked screen might not be unblanked.
Force screen enable in constructor instead of when timeout is set.
Add removeScreenTimer method.
Include C++-ified versions of the C headers.
2014-08-14 09:28:41 +02:00
Maarten ter Huurne
6a2a0969f3 Set close-on-exec flag on inotify file descriptor 2014-08-14 07:30:33 +02:00
Maarten ter Huurne
47d349f78b Simplified file extension filtering code
Don't create any temporary strings, just use the d_name field and
strcasecmp.
2014-08-14 06:43:37 +02:00
Maarten ter Huurne
404b2a1029 Use proper feature test macro for d_type support 2014-08-14 06:10:55 +02:00
Maarten ter Huurne
56beec0895 Convert file name to C++ string as late as possible
This avoids copying the string if the file is rejected because its
category (directory or regular file) is disabled.
2014-08-14 05:30:31 +02:00
Maarten ter Huurne
b6f6bb387c Skip stat() call when the d_type field can tell us the file type
This is a BSD extension also present in glibc and uClibc. Not all libc
implementations and not all file systems support it, so we keep the
stat-based code as a fallback.
2014-08-14 05:25:26 +02:00
Maarten ter Huurne
a505d3e494 Removed FileLister::insertFile
This was a nasty hack to insert English into the list of translations.
Instead of modifying the scan results, make a copy and modify the copy.
2014-08-14 05:08:36 +02:00
Maarten ter Huurne
85b072ca43 Removed FileLister::at
In the STL, 'at' will perform range checking while operator[] will not.
Since GMenu2X doesn't use exceptions, range checking is not possible,
so 'at' and operator[] were identical.
2014-08-14 05:02:24 +02:00
Maarten ter Huurne
ba47744a52 Put trivial FileLister method implementations in header
This cuts a few hundred bytes off the stripped binary size.
2014-08-14 04:59:07 +02:00
Maarten ter Huurne
eb3def19ea Replaced generic exclude mechanism by updir filter in FileLister
The exclude mechanism was only used to filter out ".." for the skins
lister, so this lighter filter does all we need.
2014-08-14 04:45:26 +02:00
Nebuleon Fumika
d51fbb8716 Properly save the value of Selector Browser after editing a link 2014-08-14 02:12:06 +02:00
Maarten ter Huurne
60aaf5954a Show a file selector in OPK links only if Exec requires a file
Previously, if a user installed a new version of an OPK with the same
name as one that had a link configuration file, GMenu2X could request
a file for an application whose new version required no files to
launch.

In practice, this transition would occur only once per OPK application,
when its developer decided to use a custom browser after having used
GMenu2X's file browser. This bug would then show GMenu2X's file browser
to request a file that would not even be passed to the application.

Thanks to Nebuleon for analyzing the problem and the above description.
2014-08-14 02:08:51 +02:00
Maarten ter Huurne
35724170f8 Make FileLister::browse not log a non-existing directory as an error
To avoid unnecessary existence checks, we consider browsing a
non-existing directory to be a normal situation.
2014-08-13 22:59:13 +02:00
Nebuleon Fumika
f85ef14b3e Remove unnecessary file existence check in WallpaperDialog::exec()
Browsing the user's wallpaper directory will simply add no new files
to the list of wallpapers available if the directory doesn't exist.
WallpaperDialog::exec doesn't need to care about that.

Because wallpapers are files, not directories, also don't return
directories in the result. The code that makes the wallpapers list
calls FileLister::getFiles and ignores directories anyway.
2014-08-13 22:51:56 +02:00
Nebuleon Fumika
cf896e6175 Remove unnecessary file existence check in GMenu2X::showSettings()
Browsing the user's translations directory will simply add no new files
to the list of translations available if the directory doesn't exist.
GMenu2X::showSettings() doesn't need to care about that.

Because translations are files, not directories, also don't return
directories in the result. The code that makes the translations list
calls FileLister::getFiles and ignores directories anyway.
2014-08-13 22:50:16 +02:00
Nebuleon Fumika
a60a529de6 Remove unnecessary file existence check in GMenu2X::writeSkinConfig
mkdir is able to return an error code in errno to indicate that the
directory requested to be created already exists (EEXIST).
2014-08-13 22:44:43 +02:00
Nebuleon Fumika
8cd3ab8cb8 Remove unnecessary file existence check in GMenu2X::readTmp()
A file existence check is already performed, atomically with respect to
the filesystem, by ifstream's constructor. The result of this check is
available using ifstream::is_open().
2014-08-13 22:43:41 +02:00
Nebuleon Fumika
82ac7ef44b Set the clock to 0 before reading application link files
0 is the default clock value, which doesn't get written to link files
if it's not changed. The clock was previously uninitialised before
reading link files, so it would get written with a random value if
there was none before.
2014-08-13 07:39:37 +02:00
Maarten ter Huurne
13f574bfb2 Avoid moving around entries unless new ones were found
When scanning multiple directories in succession, it's possible that
in some of them no matches are found. Avoid moving all pre-existing
entries back and forth in that case.

Also use move instead of copy for transferring the pre-existing
entries from the vector to the set.
2014-08-13 07:35:29 +02:00
Maarten ter Huurne
90a5f82b92 In FileLister::browse, declare variables when they are needed 2014-08-13 07:14:30 +02:00
Maarten ter Huurne
2c76ddae50 Removed special case handling for !(showDirectories || showFiles)
The special case is not necessary for correctness. It would help
performance in theory, but it seems very unlikely that any code would
request a directory scan when it interested in neither the subdirs nor
the files in that directory.
2014-08-13 07:08:04 +02:00
Maarten ter Huurne
46c64ea984 Move instead of copy strings at the end of FileLister::browse
This takes a little trickery, which I wrapped and documented.
2014-08-13 07:06:07 +02:00
Nebuleon Fumika
f1e92425ac Optimise duplicate checking and sorting in FileLister::browse
Using a std::set makes both duplicate checking and sorting run in
O(n log n).
2014-08-13 07:06:07 +02:00
Nebuleon Fumika
bd7eac32ba Pre-process the filter string in FileLister::setFilter
Instead of splitting the filter for every file in FileLister::browse,
the filter is split immediately in FileLister::setFilter, improving
performance.

getFilter is removed because it was unused. This also removes the need
to update the return type to 'const std::vector&' in the method and
rewrite its callers.
2014-08-13 07:06:07 +02:00
Nebuleon Fumika
0b785770dc Use a plain FileLister instead of a pointer in BrowseDialog
Configuration of the FileLister is now left to the subclasses of
BrowseDialog, as the construction of a FileLister and its configuration
(to show or hide directories and files) have been separated.

This allows deleting the destructors of BrowseDialog's subclasses,
which existed solely to delete a FileLister object constructed by
each subclass.

The allocation of a BrowseDialog now also implies allocating enough
space for its FileLister, so remove the check for fl being nullptr in
BrowseDialog::exec().
2014-08-13 07:06:05 +02:00
Nebuleon Fumika
1dec6f6f11 Split creation, configuration and use of FileLister objects
The constructor now has zero arguments. showDirectories and showFiles
are now set using setter methods.

FileLister::browse is now the sole way to start a scan for files and
directories, replacing the initial path in the constructor and the
setPath method. It allows merging results from multiple directories
as before.

This is all to make explicit how many times the costly task of browsing
a directory is actually carried out.
2014-08-13 04:50:22 +02:00
Nebuleon Fumika
1508ac87ac When editing colors, show the selected color component using its color
Instead of showing 'R:', 'G:', 'B:' and 'A:', which take up a lot of space
and can overlap in standard fonts, the selection rectangle surrounding the
number is red, green, blue or gray, and the text is shorter.

This will allow the labels for the skin colors to be longer for translations
as well, given that their values are shown less wide.
2014-08-13 03:53:22 +02:00
Nebuleon Fumika
ab27096f10 Remove unnecessary file existence check in GMenu2X -> InputManager
Instead of checking which input configuration file exists among 2
choices, then asking InputManager to load that file, InputManager
itself now performs the resolution based on whether ifstream::is_open
returns true for each choice.
2014-08-13 03:29:42 +02:00
Nebuleon Fumika
d6b2643610 Remove unnecessary file existence check in GMenu2X::setSkin(2)
The existence of modifications to the skin configuration in the home
directory is now checked with ifstream::is_open, and the system's skin
configuration is used if that returns false.
2014-08-13 03:26:26 +02:00
Nebuleon Fumika
ebb34f3e00 Remove unnecessary file existence check in main
mkdir is able to return an error code in errno to indicate that the
directory requested to be created already exists (EEXIST).
2014-08-13 03:16:38 +02:00
Nebuleon Fumika
457fb0a085 Remove unnecessary file existence check in GMenu2X::readConfig(string)
A file existence check is already performed, atomically with respect to
the filesystem, by ifstream's constructor. The result of this check is
available using ifstream::is_open().
2014-08-13 03:15:38 +02:00
Maarten ter Huurne
a741653a13 Don't pre-strip file name extensions in Selector
This operation is not so slow that it really needs caching. Also
reducing the delay before showing a directory will have more impact
on the user experience than a slightly faster paint.
2014-08-12 09:17:38 +02:00
Maarten ter Huurne
1e50dff746 Moved code to remove a file name extension into utilities module 2014-08-12 09:07:37 +02:00
Maarten ter Huurne
aa5d8faeb6 Removed SurfaceCollection::defaultAlpha
The Selector was the only user and that code was removed.
2014-08-12 08:50:52 +02:00
Maarten ter Huurne
1229ef32e5 Removed screenshot caching from Selector
The way the caching was implemented was rather problematic. Also I'm
not convinced caching is useful at all. So I removed it. If at some
point we decide that caching is a good idea, it would be best to
re-implement it from scratch, so nothing of value is lost by removing
the existing caching code.

One problem was that the prepare method would check the existence of
a screenshot file for every file in the directory, which adds to the
noticable delay before showing a directory which holds many files.

Another problem is there was no upper limit to the number of
screenshots that would be cached. On directories with many screenshots
the memory use could rise to several hundred megabytes, which can be
problematic on some of the systems we want to support.

Also there was a rather nasty hack present to ensure screenshots were
loaded without an alpha channel.

My main doubt about the usefulness of screenshot caching is that
caching will only speed up the showing of an image from the second
time onwards. In typical use, the average screenshot is displayed at
most once. If the image load time is long enough to annoy the user,
any real solution would have to work also for the first showing.
For example, background (asynchronous) loading could be implemented.
2014-08-12 08:50:04 +02:00
Maarten ter Huurne
3305cf289b Minor cleanups in Selector::exec
Declare variables where they are needed instead of way in advance.
2014-08-12 08:38:05 +02:00
Maarten ter Huurne
b15175b05b Require valid section index passed to Menu::addActionLink
All calls to this method are in GMenu2X::initMenu() and they will only
pass valid indices, so the range check was redundant. Also the return
value was never used.

Added an assert to spot any invalid indices from future code.
2014-08-12 06:42:58 +02:00
Maarten ter Huurne
cc38c8ec00 Fixed misleading indentation in Menu::addActionLink
A reader might have concluded that the icon was always set.
2014-08-12 06:30:56 +02:00
Maarten ter Huurne
6492ab2fa2 Apply a minimum size for the scroll bar thumb
On long lists the computed size can become less than 1 pixel.
2014-08-12 00:01:40 +02:00
Maarten ter Huurne
60183e539d Removed most uses of naked Surface pointers
However, SurfaceCollection remains a very important user.
2014-08-10 14:21:14 +02:00
Maarten ter Huurne
4bd1c799bd Created separate subclasses for output and off-screen surfaces
There are a few exclusive operations for each type. Also we no longer
need the freeWhenDone flag since the class now determines whether the
surface should be freed or not.
2014-08-10 13:25:54 +02:00
Nebuleon Fumika
b3719d1331 Correct the viewport area in TextManualDialog
Hardcoded coordinates now follow gmenu2x's usual content area rules.

Copy-pasted from TextDialog.
2014-08-10 10:24:23 +02:00
Maarten ter Huurne
b833f59bb5 Show at least one row per page
In theory a font could be so large that no full row would fit on the
allotted space; in that case showing a partial row is better than
nothing and will avoid bugs where -1 wraps around on unsigned exprs.
2014-08-10 10:22:13 +02:00
Maarten ter Huurne
0535f8273b Rewrote the manual paging code
Nebuleon spotted a bug in TextManualDialog where the unsigned value
'pages[page].text.size() - rowsPerPage' could wrap around at 0 for
short chapters. I decided to change a bit more than just fixing the
bug though.
2014-08-10 10:09:42 +02:00
Maarten ter Huurne
799ebb9a29 Let SurfaceCollection::add make a copy of an existing surface
This allows the SurfaceCollection to claim ownership of the surface,
while ownership was undefined before.
2014-08-10 05:42:41 +02:00
Maarten ter Huurne
aff5f53f7d Don't pass around naked Surface pointers when drawing
Use references instead.
2014-08-10 04:26:59 +02:00
Maarten ter Huurne
20c5ec4eb6 Put Surface argument first in Dialog paint methods
This is the convention that most classes stick to. The likely reason
why Dialog didn't stick to the convention was to be able to provide
a default value for this argument, but that feature wasn't very useful
since every caller already had access to the default surface.
2014-08-10 04:02:10 +02:00
Maarten ter Huurne
5a281cf661 Implement the standard set of copy and move operations for Surface 2014-08-10 03:18:32 +02:00
Maarten ter Huurne
614f74a63d Removed halfW/H caching in Surface
This is a very cheap computation, no need to cache it.
2014-08-10 02:55:52 +02:00
Maarten ter Huurne
7c4fa5d77a Launch application after destructing menu
This allows all destructors to do their job before we pass control to
a new process.
2014-08-10 02:09:34 +02:00
Maarten ter Huurne
303ecf298a Moved console bind+activate code into Launcher
This way, we can launch console applications from the Explorer.
2014-08-08 02:04:05 +02:00
Maarten ter Huurne
dc23718f7f Enable "Display Console" flag for all platforms
Applications with this flag will not have their stdout/stderr
redirected to a log file when logging is enabled. That is a useful
feature also on platforms where we don't micromanage the console.
2014-08-08 01:35:51 +02:00
Maarten ter Huurne
3e34124e68 Added Launcher class
Currently the launched application is exec-ed from deep within the menu
code. This means a lot of destructors are never run and as a result
for example file descriptors from the menu remain open in the launched
process.

This is a first step to move the launch invocation from a deep call
stack to the top level.
2014-08-07 16:48:30 +02:00
Maarten ter Huurne
e32964bb50 Made Font ownership explicit using unique_ptr 2014-07-31 23:20:31 +02:00
Maarten ter Huurne
902145b698 Removed Surface::write method
All it did was redirect to Font::write, so it's better to call that
method directly.
2014-07-31 23:16:51 +02:00
Maarten ter Huurne
e44db20f31 Changed word wrapping to avoid trailing empty line
If a text file ends in a newline, the previous line splitting code
would append an empty line at the end, which looked odd. So now we
explicitly check that a newline is only inserted if more characters
follow.
2014-07-24 12:34:19 +02:00
Nebuleon Fumika
bac622fc39 Cap the width of setting names in SettingDialog to the width of the longest
Setting values are now displayed 10 pixels to the right of setting names, as
passed to MenuSetting::draw.

This commit also contains the following cleanups:

* The height of a row is passed to MenuSetting's draw and touchscreen methods.
* MenuSettingRGBA's magic constant (36) to separate the text for a color's
  four components is now a named constant.
* MenuSettingRGBA's color preview squares are now rowHeight - 2 pixels tall,
  and have a white border surrounded by a black border to help view the color
  it contains in both light and dark themes.
* The rectangle behind the selected setting's name is now drawn by that
  setting's drawSelected method.
2014-07-24 11:07:30 +02:00
Nebuleon Fumika
15472a073e Wrap long subtitles to multiple lines in Dialog::writeSubTitle
Setting descriptions and help prompts now appear fully even if they are longer
than the screen allows. Translations do not need to worry about allowed text
being wider than the screen in some fonts anymore.
2014-07-24 10:54:16 +02:00
Maarten ter Huurne
485bab3b48 Made text file reading more efficient and robust
Instead of reading the file line by line and then concatenating those
lines, just load the entire thing in one go. And pay more attention to
error conditions.
2014-07-24 10:41:20 +02:00
Nebuleon Fumika
d0de870180 Use Font::wordWrap in TextDialog and TextManualDialog
The constructors of those classes now accept a string to be wrapped, instead
of a vector to be modified with split lines inserted into its middle.

Along with this conversion, manuals for applications stored in OPK packages
are now transferred into a string without garbage at the end.
2014-07-24 09:00:22 +02:00
Nebuleon Fumika
0c860e8b90 Implement word wrapping as a method of Font
This implementation is based on the implementation in TextDialog::preProcess,
with one major difference: it works on the entire input string, copies it much
less as part of its function, and tries to quickly establish a small search
space for the length of the beginning split of each line.

With most standard fonts and sizes, this means up to 9 computations of metrics
per output line.
2014-07-24 09:00:22 +02:00