Paul Cercueil
a0b9fc026b
Fix the filename for the user-specified input conf file.
2012-01-23 12:29:58 +01:00
Paul Cercueil
4935baedec
Dingux port: added a "suspend" link on the "settings" tab.
2012-01-22 22:13:52 +01:00
Paul Cercueil
eb86d25b63
Add 'suspend' icon.
2012-01-22 22:12:14 +01:00
Paul Cercueil
273770dad3
InputManager: prevent unmapped buttons from generating events.
2012-01-22 21:49:52 +01:00
Maarten ter Huurne
0043ea5909
Made LinkApp::launch() private.
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It was already never called outside the class.
2011-12-23 15:51:54 +01:00
Maarten ter Huurne
4ae4fc675e
Mark Link::run() as pure virtual.
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This is better than providing an empty default implementation, since it
forces subclasses to override the method.
2011-12-23 15:49:09 +01:00
Maarten ter Huurne
d90ed635be
Removed per-app gamma setting.
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This functionality was half-removed already: some code missing, other
essential parts commented out.
I don't see the point of this either: RGB graphics are created for a certain
gamma value; if that differs from the screen gamma it is up to the application
to do something about it: gamma correct the graphics and/or change the screen
gamma. It doesn't make sense to make this user configurable.
2011-12-23 15:39:53 +01:00
Maarten ter Huurne
0622c4227f
Removed ability to configure custom working directory.
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Working directory was only configurable in the ini files, not in the GUI.
Many GP2X/Dingoo applications break if the working directory is changed
because they use relative paths for locating their data files.
I don't see a reason to keep this feature, since I don't know of a realistic
scenario where it would be useful. In any case, the functionality can be
re-created by using a wrapper script to change the working directory based on
a parameter value.
2011-12-23 15:20:28 +01:00
Maarten ter Huurne
c2afbfdc91
Made two fields that are only used on GP2X available only on that platform.
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It seems the "#endif" was inserted at the wrong spot.
2011-12-23 14:07:06 +01:00
Maarten ter Huurne
1ad6b2f25a
Made GMenu2X::ts private.
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Pass Touchscreen reference to constructors instead of pulling it from
the GMenu2X class.
2011-12-23 14:03:05 +01:00
Maarten ter Huurne
944ab86f9c
Cleanup of touch screen code.
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Initialize in constructor and clean up in destructor instead of having separate init() and deinit() methods.
Don't close file descriptor if open failed (ts_fd == -1).
Renamed initialized() to available(), since it tests whether the touch screen was found, not whether an initialization was attempted.
Improved code layout and minor other cleanups.
2011-12-23 12:30:15 +01:00
Ayla
c7af4b1aea
Removed per-application volume setting.
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The volume should not depend of the application which is in use.
2011-11-19 14:47:55 +01:00
Xiangfu Liu
1f955e5233
new 320x240 wallpapers by Jane
2011-11-10 16:02:32 +08:00
Xiangfu Liu
5d6dcfb2bf
update nanonote backlight to new driver
2011-11-10 15:05:37 +08:00
Xiangfu Liu
1cd60895d5
use the contrast for brightness in nanonote
2011-11-10 14:59:45 +08:00
Xiangfu Liu
c5667f9664
new icon for mediatomb
2011-11-10 14:44:55 +08:00
Xiangfu Liu
34af6eb98f
new icon for listener
2011-11-10 14:29:00 +08:00
Xiangfu Liu
d7bb07216f
update games section icon
2011-11-10 13:58:22 +08:00
Xiangfu Liu
2dcddaf42b
new icon for gjay
2011-11-10 13:33:34 +08:00
Xiangfu Liu
c3ea290e9d
new icon for lingot
2011-11-10 13:23:56 +08:00
Xiangfu Liu
6cc674a821
new icon for gtkguitune
2011-11-10 13:20:08 +08:00
Maarten ter Huurne
cf8ebbca5e
gmenu2x.cpp: Re-ordered includes.
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Put our own header includes before system includes, to avoid masking missing
system includes in our own headers.
2011-10-23 17:32:46 +02:00
Maarten ter Huurne
f28e4f6d89
Minimized gmenu2x.h.
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Everything that does not need to be shared was moved to gmenu2x.cpp.
2011-10-23 17:27:29 +02:00
Maarten ter Huurne
aea1c44020
utilities: Replace min/max functions by the versions from STL.
2011-10-23 17:00:23 +02:00
Maarten ter Huurne
40c510a28a
utilities: Removed unused functions.
2011-10-23 16:51:59 +02:00
Maarten ter Huurne
a01d892eb6
More header cleanups.
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This time the focus was on removing namespace imports from headers.
2011-10-23 16:43:56 +02:00
Maarten ter Huurne
e0e7e87ebc
Massive header cleanup.
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The main goal is to avoid including "gmenu2x.h" from headers.
But I did various other cleanups as well while I was at it.
2011-10-23 16:13:02 +02:00
Maarten ter Huurne
33e7f1ef56
cpu: Include header instead of repeating function declaration.
2011-10-23 15:24:35 +02:00
Maarten ter Huurne
14bae043c0
LinkApp: various cleanups.
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Log a warning message if setsid() fails.
Also improved code layout.
2011-10-23 13:03:11 +02:00
Maarten ter Huurne
40fcd5137e
InputDialog: header cleanup.
2011-10-23 12:46:52 +02:00
Maarten ter Huurne
cfd294b9ae
IconButton: header cleanup.
2011-10-23 12:37:39 +02:00
Maarten ter Huurne
62facf4dc7
IconButton: removed unused functionality.
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Labels were always right-aligned: this was the default and no other alignment
was ever selected.
Also removed unused getter and setter methods.
2011-10-23 12:30:20 +02:00
Maarten ter Huurne
abe9130de9
IconButton: fixed up-to-date check in setPosition().
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Recalculate size if either x or y changed, not necessarily both of them.
2011-10-23 12:06:59 +02:00
Maarten ter Huurne
76613d1810
IconButton: removed unused local variable.
2011-10-23 12:05:27 +02:00
Maarten ter Huurne
55cabcea49
InputDialog: do not return anything from drawVirtualKeyboard().
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The returned value (action) was ignored, so don't bother returning it.
2011-10-23 12:00:46 +02:00
Maarten ter Huurne
fa5a9816db
InputDialog: re-layouted code.
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No functional changes.
2011-10-23 11:57:50 +02:00
Maarten ter Huurne
0b878c1b77
SettingsDialog: removed unused action variable and macros.
2011-10-23 11:41:44 +02:00
Maarten ter Huurne
9e876a6f90
MessageBox: header cleanups.
2011-10-23 11:32:16 +02:00
Maarten ter Huurne
3252c777c3
MessageBox: Use arrays instead of vectors for buttons.
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There is no need for the overhead of std::vector if we know the number
of elements at compile time.
This shaves off about 2 kB of the stripped binary size.
2011-10-23 11:24:20 +02:00
Maarten ter Huurne
28f6cd2122
InputManager: removed "clear" and "manual" logical buttons.
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These are not used in the GUI anymore.
2011-10-23 11:12:34 +02:00
Maarten ter Huurne
a685b436ec
InputManager: improved config file parsing.
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Do not test whether config file exists; just open it and handle failure.
Config file was not closed on errors, fixed now.
Make sure unconfigured entries of the button map are properly initialized.
Ignore lines with invalid keywords instead of aborting parsing.
Made log messages more specific.
2011-10-23 10:46:26 +02:00
Maarten ter Huurne
9548aa0a41
InputManager: Don't break if joystick support is disabled in SDL.
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Early Dingux versions had joystick support disabled, but many programs
broke on that, so booboo enabled joystick support later.
2011-10-23 10:35:33 +02:00
Maarten ter Huurne
433be5daf7
InputManager: have "joystick" as a member instead of a global.
2011-10-23 09:59:22 +02:00
Maarten ter Huurne
641c989934
MenuSettingBool: Support toggling of boolean settings using left/right.
2011-10-23 09:47:51 +02:00
Maarten ter Huurne
a38c283e17
SettingsDialog: simplify code using InputManager::waitForPressedButton().
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Replaced MenuSetting::manageInput() by handleButtonPress(), because we will
only pass pressed buttons to it, not the entire input event.
2011-10-23 09:38:59 +02:00
Maarten ter Huurne
40fd35d764
MessageBox: minor cleanup.
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Declare local variables where they are used, not way in advance.
2011-10-23 09:24:42 +02:00
Maarten ter Huurne
ccf55e5d61
BrowseDialog: simplify code using InputManager::waitForPressedButton().
2011-10-23 09:11:06 +02:00
Maarten ter Huurne
315bf0a180
InputManager: C++-style type definitions.
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There is no need to typedef enums and structs in C++.
Put types defined by InputManager inside the class namespace.
Changed type names to CamelCase.
2011-10-23 09:04:12 +02:00
Maarten ter Huurne
c6db9ff21b
InputManager: reduce namespace pollution.
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Moved dependency on SDL to implementation file.
Don't import std namespace in header.
If we need std::string, import <string>, not something else.
2011-10-23 08:15:23 +02:00
Maarten ter Huurne
ba6003606e
Include SDL header as <SDL.h> instead of <SDL/SDL.h>.
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SDL headers are located using "sdl-config --cflags", which outputs
the actual directory that the headers are in, not its parent.
2011-10-23 07:54:10 +02:00